A lot of fun stuff results from the fact that Duelist's stat swap counts as a buff and debuff. Very cool follower.
This is one of the tamer examples but I just learned that the Stability relic modifier ("Attack damage can't be changed") makes them a 3/3 upon attacking.
artificer is very confusing, a lot of units I think will work on won't work on. artificer also doesn't buff artificer. maybe add a preview of stats gain at store?
had an interaction with artificer bought back to back, then an injector that is gaining light seeker(+1/+1 for start of combat), Hyuntress deal 3 damage/ stat gain and seeker (each attack gain 1 faith). not a single thing is buffed XD.
no sure if intended but 2 dragoon passive don't work together, with the current text I would think it will let you have 7 additonal traits. the text should be "This follower can have up to 4 additional traits (Max 5 traits)" to clear any confusion. Also, when replacing an aspect with 4 trait follower, it deletes all 4 traits and add the new trait.
It's intended since "additional trait" is a single keyword referring to the type of traits that comes from aspects, rather than meaning "all other traits except the first one", however I can see that it might be a bit unintuitive.
Removing all traits when you esceed the limit is also intended
[Bug report] I had a very silly build (no reliquary) with
Beekeeper (summon 2x 1/2s on death)
Beekeeper (same +summon 1/1 clone of self at begin)
Hound (summon clone of self at begin +Beekeeper ability)
Sentinel(?) (on death, copy all dead on-death effects + 1/battle, revive self to end)
Reincarnator(?) (1/battle, when all followers are dead, revive all at 1 hp)
and three base 1/3s (Wanderer, +2 faith on death, +1 faith on start) dudes [I accidentally replaced the +2/+2 on summon [random ability] guy instead of the Wanderer near the end]) with some extra stats
killing the 5 beekeepers/hounds spawn 10 bees, killing the sentinel twice summons 20 more bees, then the big reincarnator gate revives everybody including all 30 bees. It got the dragon down to 46hp, getting increasingly sluggish between turns, before crashing with I believe an ArgumentOutOfRangeException error? If you can read wasm stacktraces you're way cooler than me:
Appreciate the report! Yeah other people also reported summoning a lot of followers causing an argumentOutOfRange before but I never managed to find the cause; hopefully these logs can give me another chance!
This challenge was very fun, only lost a core health because fisherman scammed me and didnt turn the dragon into a fish. Also, something here made the game very laggy on webgl. This is the most incoherent build ive ever made.
seriously dragoon is too OP. It could be done so it could have 3 or 4 additional traits. You could still have multiple aspects by implementing the dragoon trait multiple times, but it would take a lot more effort. in exchange for that, you could allow aspects with double stats or triple damage to stack
Yeah they are indeed too OP, but I'm thinking about making them not being able to get the same aspect twice, so that you can't infinitely stack damaging aspects like vampiric and can only fracture one trait.
If that's still too OP I'll probably make it a fixed number of aspects; the main problem with that is to figure out what's the rule of replacing old aspects.
I love the game, I finally got past depth 70 and almost depth 90, I'm fairly new so this feels like a big accomplishment to me, but the main issue for me is that bee keeper never seems to appear, just wondering if this is a bug or intentional, also, thanks for all the effort you've put into the game.
Likely not a problem on our end. Grey screen is usually before the game file is properly loaded in the browser, so it's probably something wrong with the site, your connection, or your browser
Could be interesting, and they will only be revealed after their effects are activated once. One problem might be that right now so many relic modifiers will be revealed instantly or right after the first combat, but it could work once there are enough modifiers with delayed effects
I created an account just to say what I think about this game. It is good, very good. It's replayable, the idea that the cards are people/monsters instead of just powers is wonderfull. Love the Cthulu/Sci-fi aspect. Love the gameplay and how the abilities can combo and just one miscaculation can lead you to death. And the art is so cool, make me wants to have one in my room. The relics are great additions, make the gameplay more fun and some really messes you up if you forget them for a second. I saw some slowing down, but it's probably mon PC doing some shit
Some ideas from me: -Maybe to go a bit deeper into the roguelike style and give stronger boss after a run or new cards to gain to make it a bit more fresh for the long time player (if doable) -Add more events. Some good (the stats gains are cool), some bad (oops, you need to choose wich follower will lose stat), some wich reaquires decisions (either the monsters are more tanky or you deal less damage situations). The parentheses are exemples at the top of my head. -Add more personnality to the follower by giving events that triggers if you have enough of a family of followers or supports (like the decisions to declare your expedition as a crusade if you have enough templar and paladin). -That would be for people avid of lore like myself, but giving events that give you some lore on the past or the present could be great. Your universe is unique and I think we would be many to want to know more on how the dragon came, how are the nations, what faith is, who are the people that comes with you etc -Just for fun, but maybe having the ability to name a follower (or an event give you that) with different effects. Maybe you can't change this follower, but it give them more power? What would happen if you name the first wanderer you recruit etc
All in all, I can't wait to see where you are going to take us with your game! Love from a non native speaker wich wishes you good luck!
The roguelite systems will definitely be there for the final release; the only reason it's not in the game right now is because doing save files on webGL is pretty cursed. Narrative content is what we plan to do next! There'll be tons of lore coming with the Codex, and (very likely) a main storyline!
Having unique events based on follower composition is a really interesting idea I never thought of; it definitely has potential, and maybe it can also be based on those build defining followers like helhound.
Naming your first wanderer and making them a "hero" is actually my plan for the first faction! But it'll be a while before I can start to work on factions so we will have to wait...
I am more than happy to learn all of that (can't wait for the codex^^) and happy to help if my ideas can inspire you. Good luck with the saves files too The factions seems fun, I wish you luck for the future and I will continue to see how you make this incredible game even better^^
Locked faith and shorter run definitely can work, and starting with a permanently scaling effect could be cool if balanced right. Don't know if you encountered it yet, but each follower starting with a random aspect is in the game right now!
the run wasnt anything crazy either, just a tank and some damage dealers, nothing that would’ve lagged the game previously, i just had the multiple trait relic.
I think it would be really interesting for a relic effect to be "you cannot skip recruitment events". I think it would be a very interesting change that would mix up gameplay completely, as you now really have to hardfocus on faith generation
The range for the third relic generation is 3.00~3.99 so there MIGHT be a combination that's higher than 3.90? Tho I'm not sure if such a combination exists yet
I give you: the Mathematically Flawless Build, powerful enough to break the game.
Stopped out at Depth 192.
A lot of the features are 'extra', just to make battles go by faster, but the core of it is... - Paladin trait. - Several stacks of Vampirism. - One serving of Adaptability. - The Duelist Trait. - The Charging trait.
Combined, these 5 mean your little guy will outlast pretty much any combat in existence (unless you decide to fight the False Sun for some reason).
I added in the Crow Trait to him just so that the random damage deals with Free Company Wall faster, and Prismatic for combat-speed reasons, but the above ingredients are essentially all you need to create this Ludicrous build.
The Inheritance relic has a bug currently where this shows up on initial Wanderer recruitment, and I can't actually recruit a wanderer. This softlocks the whole run.
I have a few ideas for followers, aspects and other things. I think there could be more support followers who would buff other followers. I was thinking for example about something like making adjecting followers get 1.5 times stats, or giving adjecting followers permanently 1 damage at the end of the round, or making all followers get 1 less damage (good counter for firework master), or retriggering combat trait to the follower on the right/left. Another interesting follower could be a guy who copies everything of the follower on the right/left (combat and additional traits too). These followers would allow for creating cool combinations.
I think it would be useful to have some counters for bosses or opponents with traits. One of them could be reducing the damage taken by all followers, which with a few of them could completely eliminate the threat from firework master. a folkower that attacks the opponent with the lowest health instead of the first one could also be useful. A more expensive follower that disables all traits at the beginning of the opponents' fight and for one round of the opponents it hits could also be good. This would allow for a greater variety of strategies because some of them always lose to specific bosses.
I would also change the follower that steals 2 damage from the recruited damage. to the fact that it would steal all stats from the recruited one and destroy him in the process. The only option to stop it would be to swap it for another follower. Another useful follower would be one that deals damage to all opponents (AOE). For balance, it could get 2 times less stats, or something like that. It would be a good alternative to crow and would not lag so much with high damage.
as for additional traits, some of the above followers could be turned into additional traits. in addition, I have an idea to make it possible to have more than 8 followers through the negative trait - a follower with this trait would not take up space. and when you have a lot of followers, I noticed that you only see those who are currently attacking and you cannot move the view. could this be changed? another trait could be the regeneration trait - after each hit you get 2 or 3 health.
and finally a few more suggestions. I think that the faith limit could be slightly increased, e.g. to 22 or 24, this would strengthen builds with high faith production a bit and maybe there could be a few more expensive followers, e.g. for 22. the last thing I think that the ability to reroll multiple times by buying an upgrade to reroll multiple times would be useful.
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Loving this game. This is the results of my first run, gonna go again. Amazing work on this project!![](https://img.itch.zone/aW1nLzE5Nzk1NTY4LnBuZw==/original/wKJStx.png)
A lot of fun stuff results from the fact that Duelist's stat swap counts as a buff and debuff. Very cool follower.
This is one of the tamer examples but I just learned that the Stability relic modifier ("Attack damage can't be changed") makes them a 3/3 upon attacking.
Yep! And they will keep resetting to 3 health even after taking damage, that interaction surprised me the first time it happened
me when i have a 50 damage duelist just taking all the damage and afterwards just healing it all:
didn't think I'll see balatro numbers
![](https://img.itch.zone/aW1nLzE5NzM5NzkzLnBuZw==/original/7IEa1c.png)
how to get this lol
artificer is very confusing, a lot of units I think will work on won't work on. artificer also doesn't buff artificer. maybe add a preview of stats gain at store?
had an interaction with artificer bought back to back, then an injector that is gaining light seeker(+1/+1 for start of combat), Hyuntress deal 3 damage/ stat gain and seeker (each attack gain 1 faith). not a single thing is buffed XD.
I can't proceed....
It glitched on a GODLY run ;(
I love this game sm but cmon man (I may be a little heated)
Huh that's an interesting bug I haven't seen that before
Bruh. You were talking like you had found gold this is just a bug.
this is so good, it is a nearly perfect game
no sure if intended but 2 dragoon passive don't work together, with the current text I would think it will let you have 7 additonal traits. the text should be "This follower can have up to 4 additional traits (Max 5 traits)" to clear any confusion. Also, when replacing an aspect with 4 trait follower, it deletes all 4 traits and add the new trait.
It's intended since "additional trait" is a single keyword referring to the type of traits that comes from aspects, rather than meaning "all other traits except the first one", however I can see that it might be a bit unintuitive.
Removing all traits when you esceed the limit is also intended
Really enjoying the game!
oops
awesome game!
[Bug report] I had a very silly build (no reliquary) with
Beekeeper (summon 2x 1/2s on death)
Beekeeper (same +summon 1/1 clone of self at begin)
Hound (summon clone of self at begin +Beekeeper ability)
Sentinel(?) (on death, copy all dead on-death effects + 1/battle, revive self to end)
Reincarnator(?) (1/battle, when all followers are dead, revive all at 1 hp)
and three base 1/3s (Wanderer, +2 faith on death, +1 faith on start) dudes [I accidentally replaced the +2/+2 on summon [random ability] guy instead of the Wanderer near the end]) with some extra stats
killing the 5 beekeepers/hounds spawn 10 bees, killing the sentinel twice summons 20 more bees, then the big reincarnator gate revives everybody including all 30 bees. It got the dragon down to 46hp, getting increasingly sluggish between turns, before crashing with I believe an ArgumentOutOfRangeException error? If you can read wasm stacktraces you're way cooler than me:
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index V15.02.framework.js:9:35019 _JS_Log_Dump https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.framework.js:9
https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:23148671
https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:36635030
https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:36640035
https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:36639684
https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:36636782
https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:35856176
https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:35859726
https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:35563270
https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:35521629
https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:35519919
https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:36055430
https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:36690010
invoke_iiii https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.framework.js:9
https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:21297568
https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:21296777
https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:21296618
https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:21935409
https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:21624178
https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:21648098
https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:21280595
https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:22995692
https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:23068004
https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:36690010
invoke_iiii https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.framework.js:9
https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:23063870
https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:1156133
https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:35859623
https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:35563270
https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:35563068
https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:32763565
https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:34436485
https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:33827560
https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:33827677
https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:36500509
https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:36690103
_JS_CallAsLongAsNoExceptionsSeen https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.framework.js:9
_JS_CallAsLongAsNoExceptionsSeen https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.framework.js:9
https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:36482772
https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:36690103
browserIterationFunc https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.framework.js:9
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Browser_mainLoop_runner https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.framework.js:9
Firefox 134.0 on Manjaro Linux.
Appreciate the report! Yeah other people also reported summoning a lot of followers causing an argumentOutOfRange before but I never managed to find the cause; hopefully these logs can give me another chance!
game starts lagging at 290
Hmmm...
do you guys pretend to make a discord for the community??
We'll probably do that after the next update!
This is the furthest ive ever gotten![](https://img.itch.zone/aW1nLzE5NTk3ODAyLnBuZw==/original/8kM7rR.png)
3.98 is actually the same combination as one of the 3.92 before the patch!
This game is so good word cant describe how much i love it
"let's go gamblinggg" ahh reliquary
LET'S GO GAMBLINGGGGG
aw dang it :(
edit: used a classic aspiring/familiar build btw but i couldn't find an aspiring crow in time :(
wait...how
Let's do this again. Flawless relic clear, but with the actual highest corruption this time.![](https://img.itch.zone/aW1nLzE5NTc4OTc0LnBuZw==/original/tTCuhd.png)
(Though the modifiers are the same as the 3.92 ?)
Yeah I changed the value for some of the modofiers, but I tried to preserve this specific combination because it works!
Also idk howi managed to find a 3.92 relic, been rolling for a while to get a higher level one, but cant find anything above 3.9
wow impressive!
Currently I think there's only 2 combinations that can reach >3.9
seriously dragoon is too OP. It could be done so it could have 3 or 4 additional traits. You could still have multiple aspects by implementing the dragoon trait multiple times, but it would take a lot more effort. in exchange for that, you could allow aspects with double stats or triple damage to stack
Yeah they are indeed too OP, but I'm thinking about making them not being able to get the same aspect twice, so that you can't infinitely stack damaging aspects like vampiric and can only fracture one trait.
If that's still too OP I'll probably make it a fixed number of aspects; the main problem with that is to figure out what's the rule of replacing old aspects.
reliquary update dragoon is not broken guys what do you mean
yea hound is probably the problem here
help i also died to 1.2k company palisade because i was hesitant to put fractured crow on it in case it crashed XD
also that hound has a fractured dragoon slapped on it so it's still mostly dragoon's fault lmao
I love the game, I finally got past depth 70 and almost depth 90, I'm fairly new so this feels like a big accomplishment to me, but the main issue for me is that bee keeper never seems to appear, just wondering if this is a bug or intentional, also, thanks for all the effort you've put into the game.
game won't load, bug?![](https://img.itch.zone/aW1nLzE5NTAwODE2LnBuZw==/original/Qj6fRm.png)
Likely not a problem on our end. Grey screen is usually before the game file is properly loaded in the browser, so it's probably something wrong with the site, your connection, or your browser
all enemy attack first is way harder than the 3.9 relic.
3.9 took me 2 tries, this took atleast 30 tries
Hmmm I found the enemy attack first mod by itself easier than 3.9 much stronger mod...but yeah maybe its corruption level is a bit low rn
this just an ideia that i have for an relic
???´s relic:
give a random modifier that you dont know,you have to discover
??? corruption level
Could be interesting, and they will only be revealed after their effects are activated once. One problem might be that right now so many relic modifiers will be revealed instantly or right after the first combat, but it could work once there are enough modifiers with delayed effects
I created an account just to say what I think about this game.
It is good, very good. It's replayable, the idea that the cards are people/monsters instead of just powers is wonderfull. Love the Cthulu/Sci-fi aspect. Love the gameplay and how the abilities can combo and just one miscaculation can lead you to death. And the art is so cool, make me wants to have one in my room.
The relics are great additions, make the gameplay more fun and some really messes you up if you forget them for a second.
I saw some slowing down, but it's probably mon PC doing some shit
Some ideas from me:
-Maybe to go a bit deeper into the roguelike style and give stronger boss after a run or new cards to gain to make it a bit more fresh for the long time player (if doable)
-Add more events. Some good (the stats gains are cool), some bad (oops, you need to choose wich follower will lose stat), some wich reaquires decisions (either the monsters are more tanky or you deal less damage situations). The parentheses are exemples at the top of my head.
-Add more personnality to the follower by giving events that triggers if you have enough of a family of followers or supports (like the decisions to declare your expedition as a crusade if you have enough templar and paladin).
-That would be for people avid of lore like myself, but giving events that give you some lore on the past or the present could be great. Your universe is unique and I think we would be many to want to know more on how the dragon came, how are the nations, what faith is, who are the people that comes with you etc
-Just for fun, but maybe having the ability to name a follower (or an event give you that) with different effects. Maybe you can't change this follower, but it give them more power? What would happen if you name the first wanderer you recruit etc
All in all, I can't wait to see where you are going to take us with your game!
Love from a non native speaker wich wishes you good luck!
Glad you like it!
The roguelite systems will definitely be there for the final release; the only reason it's not in the game right now is because doing save files on webGL is pretty cursed. Narrative content is what we plan to do next! There'll be tons of lore coming with the Codex, and (very likely) a main storyline!
Having unique events based on follower composition is a really interesting idea I never thought of; it definitely has potential, and maybe it can also be based on those build defining followers like helhound.
Naming your first wanderer and making them a "hero" is actually my plan for the first faction! But it'll be a while before I can start to work on factions so we will have to wait...
I am more than happy to learn all of that (can't wait for the codex^^) and happy to help if my ideas can inspire you. Good luck with the saves files too
The factions seems fun, I wish you luck for the future and I will continue to see how you make this incredible game even better^^
few relic ideas:
- you have only 2 or 3 option to choose in receuit events.
- faith is always equal 13
- additional traits dont apear in the shop
- you must fight bosses but u dont get any reward, also theres no curio events
- many rounds are skipped, but recruit events too( so you fight dragon in around depth 30)
- as a benefit from another relic:
Start with sanctuary ( or with samctuary efect)
- its preety craZy idea, but:
Every follower has randomized combat trait
Locked faith and shorter run definitely can work, and starting with a permanently scaling effect could be cool if balanced right. Don't know if you encountered it yet, but each follower starting with a random aspect is in the game right now!
my game also was alot slower, which never happened in the previous version.
Other than that and some very broken combos the new update is very cool, definitely adds to the replayability.
the run wasnt anything crazy either, just a tank and some damage dealers, nothing that would’ve lagged the game previously, i just had the multiple trait relic.
Interesting. Just to clarify, the lag only happens in relic mode or does it also happen in the standard mode?
yeah i played the normal mode and its fine but when i play the reliquary mode the game start to be more slow
Nice to know! This will really help me to identify the cause
I think it would be really interesting for a relic effect to be "you cannot skip recruitment events". I think it would be a very interesting change that would mix up gameplay completely, as you now really have to hardfocus on faith generation
Great idea!
Done. Flawless relic clear with highest corruption.![](https://img.itch.zone/aW1nLzE5NDg0MjI5LnBuZw==/original/5iomvy.png)
Wow.
I thought it's mathematically impossible
is 3.9 the highest?
The range for the third relic generation is 3.00~3.99 so there MIGHT be a combination that's higher than 3.90? Tho I'm not sure if such a combination exists yet
probably something along the lines of:
the line in the image
"whenever a follower dies all enemies gain +1 hp"
and a good effec
Do you remember what relic modifiers you have during your slow and janky run? There's definitely some that'll take a lot of processing power...
I'm still undecided on whether aspect should be fixed on the locked card tho. I can see arguments both ways.
Stopped out at Depth 192.
A lot of the features are 'extra', just to make battles go by faster, but the core of it is...
- Paladin trait.
- Several stacks of Vampirism.
- One serving of Adaptability.
- The Duelist Trait.
- The Charging trait.
Combined, these 5 mean your little guy will outlast pretty much any combat in existence (unless you decide to fight the False Sun for some reason).
I added in the Crow Trait to him just so that the random damage deals with Free Company Wall faster, and Prismatic for combat-speed reasons, but the above ingredients are essentially all you need to create this Ludicrous build.
game broke here. I think Dragoon is strong even if it can only have 3 or 4 traits. It went from worst unit to best unit in game.
The Inheritance relic has a bug currently where this shows up on initial Wanderer recruitment, and I can't actually recruit a wanderer. This softlocks the whole run.
Fixed! Appreciate the report!
I have a few ideas for followers, aspects and other things. I think there could be more support followers who would buff other followers. I was thinking for example about something like making adjecting followers get 1.5 times stats, or giving adjecting followers permanently 1 damage at the end of the round, or making all followers get 1 less damage (good counter for firework master), or retriggering combat trait to the follower on the right/left. Another interesting follower could be a guy who copies everything of the follower on the right/left (combat and additional traits too). These followers would allow for creating cool combinations.
I think it would be useful to have some counters for bosses or opponents with traits. One of them could be reducing the damage taken by all followers, which with a few of them could completely eliminate the threat from firework master. a folkower that attacks the opponent with the lowest health instead of the first one could also be useful. A more expensive follower that disables all traits at the beginning of the opponents' fight and for one round of the opponents it hits could also be good. This would allow for a greater variety of strategies because some of them always lose to specific bosses.
I would also change the follower that steals 2 damage from the recruited damage. to the fact that it would steal all stats from the recruited one and destroy him in the process. The only option to stop it would be to swap it for another follower. Another useful follower would be one that deals damage to all opponents (AOE). For balance, it could get 2 times less stats, or something like that. It would be a good alternative to crow and would not lag so much with high damage.
as for additional traits, some of the above followers could be turned into additional traits. in addition, I have an idea to make it possible to have more than 8 followers through the negative trait - a follower with this trait would not take up space. and when you have a lot of followers, I noticed that you only see those who are currently attacking and you cannot move the view. could this be changed? another trait could be the regeneration trait - after each hit you get 2 or 3 health.
and finally a few more suggestions. I think that the faith limit could be slightly increased, e.g. to 22 or 24, this would strengthen builds with high faith production a bit and maybe there could be a few more expensive followers, e.g. for 22. the last thing I think that the ability to reroll multiple times by buying an upgrade to reroll multiple times would be useful.
The Aspire/Familiar synergy is absolutely broken.![](https://img.itch.zone/aW1nLzE5MzkxNTYxLnBuZw==/original/M8Y4RX.png)