
Holder of Place
Buy now on Steam!

Find your followers in the darkness and slay the dragon consuming the world.
In a long dead kingdom, a young dragon has unleashed a primordial gloom that swallows anything it touches. Your quarry lies now in the heart of the kingdom; Can you endure the monsters that lurk and halt the spread of the dark?
Gather your companions. Hold tight your faith. Acquire new strengths and venture into the endless night.

- Fast paced auto-battler gameplay
- Recruit from 70+ unique followers and trinkets
- Explore the ruins of a dark science-fantasy world
- Challenge yourself in the ever-changing Reliquary Mode
- More features and updates yet to come
If you encounter any bugs or have any feedback, please post it in the comments!
You can also join our discord here!
| Status | In development |
| Platforms | HTML5, Windows, macOS |
| Rating | Rated 4.9 out of 5 stars (273 total ratings) |
| Authors | Zitta, VM, Jamie Zhang |
| Genre | Card Game, Strategy |
| Made with | Unity |
| Tags | Auto Battler, Fantasy, Mouse only, Roguelike, Sci-fi, Singleplayer |
| Average session | About a half-hour |
| Inputs | Mouse |
| Links | Steam |
| Content | No generative AI was used |
Development log
- Full game out on Steam!Nov 26, 2025
- Moth Update (Sort of)Oct 23, 2025
- July Update & TeaserJul 31, 2025
- Steam page is here - Wishlist now!May 20, 2025
- Journal UpdateApr 28, 2025
- March UpdateMar 21, 2025
- Performance UpdateMar 02, 2025







Comments
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okay i'm convinced Relic Of Neutrality isn't supposed to even be beatable.
it's possible even with two more +difficulty modifiers!
ok, what the heck am i looking at on the bottom. I don't think i've ever seen any of those icons while playing this game.
I wish I could buy the full game on Itch.Io.
This is genuinely incredible. Can't wait to share this with my other rogue-like obsessed friends.
This was so much fun, there's a lot of variety in what builds are strong. My only minor complaint is that the infinite mode gets ridiculously difficult very quickly.
Well designed! Had much fun.
Very cool aesthetics
Managed the dragon first go due to stacking OP buffs and summons. Heck I even had the basic wanderer at the end. Prospector, Flagbearer, Templar and Sculptor are insanely good with adjacent and whole party buffs. I got through with core health 3/5 so I feel that was balanced nicely.
Awesome game, and awesome artwork, although, endless mode takes a while when you get late enough, is this a good PB?
love the game, the art is really lovely and inspiring!
Love the design of this game 10/10
OK so after more playing I concluded that game has addictive factor but its fustrating AF and I just end up rage quiting becaus ethe RNG is a lot above limit, I cannot go for a certain build Its always RNG like choice does not really matter. Just grab whatever comes and hope for the best.
Suggestion: add 2 more choices in the event screen and dont softlock the choices like its a puzzle game, an easy mod unlock with some pozitive bonuses would be nice and its a buy on steam motivation
Cool game, steam released version also looks good, would reccomen
- Needs a sandbox
- extremely fun first 30 minutes
- extremely frustrating after I beat dragon and no more progress (the endless mode after the dragon is horible, cannot survive more than 15 lvls, no ballance for actual; endless survival)
Great art and game design. It’s very balanced and deep. I loved it.
Incredible! Such a satisfying Roguelike with an insane amount of depth. Especially for a web demo! 100% wishlisted on steam!
Heya! I commented a good few months back that a fast-forward mode would be good, especially for situations where hyper resilient builds lead to hours long combats, and while the current fast-forward mode is nice, the problem persists :(. I'm playing the familiar + Duelist combo, and I gave the familiar the paladin's ability. Ended up in a battle against the lonely witch and boy... It took about 40min to get the witch down from around 8000 to 7500 health, so this is gonna take... 10 more hours O____o
I am no programmer, so I don't know how feasible this is, but a function that could actually just calculate the outcome and skip all the animation would be great for situations like these.
Its very fun , got to the dragon like twice though the most annoying thing is that the hoarder would give +1 permanent health to non permanent units like the tentacles or copys of the hound
web version fails to boot on firefox windows
I had such a great time playing this!
It felt incredibly relaxing and easy to get lost in.
The ticking clock sound in the background was especially calming. loved that detail.
The artwork is extremely cool and has such a strong vibe.
I’ll definitely be picking this up on Steam!
I am sated

I retire this run, not of failure, but victory. This should be the highest depth ever recorded (on this version) by a wide margin.
I could keep going, but here is as good as any. 9.5/10, flawless game save for the fact that fast forward is forced behind endless. Here are some highlights:
This one reminds me of a certain metal gear game
and this is why women scare me.
New record depth! Im really loving some of the synergies you can get with summons and adjacent effects.
why cant we buy it here if full game is complete?
So yeah this is a real cool game one thing i slighly dislike is that from what i can tell ya cant move around your units and the positions they go to seem a tad random i am playing this on mobile so i dont know if thats making a difference but yeah still a cool game
On PC you can move them right before starting combat. When enemies show up but before confirming start of the fight try moving them, maybe that'll work?
My new record
not bad for a first go i reckon
looks like it was beginners luck, didnt get further for probably 30 or 40 more goes. this was the first time i beat the dragon on the first attempt, one dancer and the hellhound both mirror and the double attack guy is a vampire
new best guys
Charging dancer+aspiring templar acts as a glass cannon.
Growing stranger (gladiator) combined with a shield and an obelisk acts as the main offence.
Offence is the best defence :)
I reduced the dragon's health to 50....
on first try.
I've officially found my most broken build.
Dude explain yourself cause what even is this? How?
I like this game a lot. I've played the previous version before
The graphics in this version are amazing

Loving the way this is set up. Could use a bit more depth in the available followers, though not sure if that's already the plan. Something I'd strongly suggest is looking at some concepts in popular TCGs (not copy/paste from them or anything, but just certain concepts/features of those games that help them run more smoothly). For instance, giving certain abilities names (e.g. how MTG uses things like, "First Strike" or "Rampage" and other keywords). Systematizing abilities in this way helps make it more scalable.
It would also be nice to have a bit more flexibility in the randomness of the shop. Perhaps some ways to increase the number of items offered each time in the shop or even a limited, free reroll. It would help shift the balance between luck and strategy to a better place. Right now, it can be a bit frustrating to have a general build in mind and have the RNG completely shut me out of it. I understand that some stuff should definitely be random because the right rolls can make a totally OP build, but at least getting abilities along certain lines so I can at least strategize a theme that I'm interested in would be nice.
Also, in keeping with the idea of shifting from random to strategy, different variations of some of the followers would be awesome. Not necessarily a whole tier system (though this would allow for reusing art assets a bit to keep production cost down while expanding the game), but you could build some followers that are quite similar to existing ones but don't quite offer the same ability. For instance, you currently have a follower that gets +1/+0 on every attack - perhaps another follower could be made with slightly higher base stats but only gets +1/+0 each turn (for defensive build-up builds, but not quite as powerful with multi-attack builds).
Combining this added variation with more expansion on the shop would increase the chance of someone getting a build in the general ballpark of their intended theme without making OP builds easy to get every time.
Hellooooo
I ran into something odd, and since I was deep into infinite mode I'm thinking there might be a chance I missed something about this particular enemy's ability, in which case just ignore this post haha.
I had an adaptive duelist+familiar build, having given said familiar the dragoon ability and the adaptive aspect+ the ability of the paladin(?), lots of beekeepers and hellhounds at the front, all the important pieces held down with nails, the type of build that makes you confident it could go on into infinity even when you know it's not mathematically possible. And then I go into a hunt against the free company and while all the small units dealt 1 damage to the palisade no problem, the familiar wasn't able to?
Again, I apologize if that's actually how the ability works, I admit not reading the abilities of the bosses post dragon as often as I should haha.
Yeeeah...This is a known bug in the demo, the problem happens when numbers got so big that small differences got ignored. Like, the game can't tell the difference between 5.36E+0.3 and (5.36E+0.3 - 5), therefore the game is thinking the palisade should reduce all damage instead of "reduce all but 5 points of damage" :(
Aaah i see. No worries, it might feel somewhat frustrating in the moment but ultimately once I reach a build that could go on longer than my lifespan I think I can call that a win and move on with my life haha ;)
Good luck with development, I love this game so much!
Ngl the game itself feels really really nice, the atmosphere makes u enjoy playing, well done, i also won the boss fight first try and as another user said, i do think it snowballed too fast, maybe the continous help from the shop gives u too much opportunities to get synergies. Besides that, i think its one of the best autobattlers ive played
Nice game, i replayed it three times, and it's interesting how random this game is, you can randomly have unique followers and went to the end of game, or in another replay, you will get a weak followers and won't be able to defeat a simple mobs, but so far, i liked how strategical this game is, also, followers have a lot of interesting skills, i will look forward, to see what will change in the final game
maybe i missed this but it would be really convienient to have a skip the turtorial button
Please add a confirmation to the "Retry Run" I miss-clicked pressed it and lost around 100 depth while I was practically unbeatable...
GUYS ALIENSROCK JUST PLAYED IT! WE"RE MAKING IT TO THE BIG LEAGUES WITH THIS ONE!
Just a reminder theres the full game that cost 10 bucks on steam if you like it and want to see the other 3 starting characters go support it!
Just a small, insignificant request that certain buttons can be mapped to the keyboard.
yano QOL stuff
please please please please plepase plasjpeofjaposdjf let me switch character order i am dying here
Do you mean re-ordering your recruited followers? You can do that with right click!
i'm gonna jump off of a small footstool
i got three followers who dealt 3 dmg when faith gained....
busted and fun