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Find your followers in the darkness and slay the dragon consuming the world.

In a long dead kingdom, a young dragon has unleashed a primordial gloom that swallows anything it touches. Your quarry lies now in the heart of the kingdom; Can you endure the monsters that lurk and halt the spread of the dark?

Gather your companions. Hold tight your faith. Acquire new strengths and venture into the endless night. 



  • Fast paced auto-battler gameplay 
  • Recruit from 70+ unique followers and trinkets 
  • Explore the ruins of a dark science-fantasy world
  • Challenge yourself in the ever-changing Reliquary Mode
  • More features and updates yet to come 

If you encounter any bugs or have any feedback, please post it in the comments!

You can also join our discord here!

Updated 17 days ago
StatusIn development
PlatformsHTML5, Windows, macOS
Rating
Rated 4.9 out of 5 stars
(209 total ratings)
AuthorsZitta, VM, Jamie Zhang
GenreCard Game, Strategy
Made withUnity
TagsAuto Battler, Fantasy, Mouse only, Roguelike, Sci-fi, Singleplayer
Average sessionAbout a half-hour
InputsMouse
LinksSteam

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HolderOfPlace_Win_V18.59_Demo.zip 308 MB
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HoP_v18.59_mac.zip 318 MB

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Viewing most recent comments 1 to 40 of 297 · Next page · Last page

Hellooooo

I ran into something odd, and since I was deep into infinite mode I'm thinking there might be a chance I missed something about this particular enemy's ability, in which case just ignore this post haha.

I had an adaptive duelist+familiar build, having given said familiar the dragoon ability and the adaptive aspect+ the ability of the paladin(?), lots of beekeepers and hellhounds at the front, all the important pieces held down with nails, the type of build that makes you confident it could go on into infinity even when you know it's not mathematically possible. And then I go into a hunt against the free company and while all the small units dealt 1 damage to the palisade no problem, the familiar wasn't able to?

Again, I apologize if that's actually how the ability works, I admit not reading the abilities of the bosses post dragon as often as I should haha.

Yeeeah...This is a known bug in the demo, the problem happens when numbers got so big that small differences got ignored. Like, the game can't tell the difference between 5.36E+0.3 and (5.36E+0.3 - 5), therefore the game is thinking the palisade should reduce all damage instead of "reduce all but 5 points of damage" :(

Aaah i see. No worries, it might feel somewhat frustrating in the moment but ultimately once I reach a build that could go on longer than my lifespan I think I can call that a win and move on with my life haha ;)

Good luck with development, I love this game so much!

Ngl the game itself feels really really nice, the atmosphere makes u enjoy playing, well done, i also won the boss fight first try and as another user said, i do think it snowballed too fast, maybe the continous help from the shop gives u too much opportunities to get synergies. Besides that, i think its one of the best autobattlers ive played

Nice game, i replayed it three times, and it's interesting how random this game is, you can randomly have unique followers and went to the end of game, or in another replay, you will get a weak followers and won't be able to defeat a simple mobs, but so far, i liked how strategical this game is, also, followers have a lot of interesting skills, i will look forward, to see what will change in the final game

maybe i missed this but it would be really convienient to have a skip the turtorial button

Please add a confirmation to the "Retry Run" I miss-clicked pressed it and lost around 100 depth while I was practically unbeatable...

GUYS ALIENSROCK JUST PLAYED IT! WE"RE MAKING IT TO THE BIG LEAGUES WITH THIS ONE!

Just a reminder theres the full game that cost 10 bucks on steam if you like it and want to see the other 3 starting characters go support it!

Just a small, insignificant request that certain buttons can be mapped to the keyboard.

yano QOL stuff

please please please please plepase plasjpeofjaposdjf let me switch character order i am dying here

Do you mean re-ordering your recruited followers? You can do that with right click!

i'm gonna jump off of a small footstool

i got three followers who dealt 3 dmg when faith gained....

busted and fun

if you put fractured aspect on the revive support character and get another revive (therefore transferring the power to the support character, 3 revives) the fractured aspect(revive)  will not trigger leaving you with only 2 revives

So I have played the demo and here is what I think about the game right now:

It is really fun but I feel like the game snowballs a bit too much. 

There are tons of different strategies you can employ and most of them are viable if you get the right support, however something I have noticed repeatedly throughout the different versions of the game is that most of the time I can usually tell if I'm going to win if I get about halfway to the next target after the goblin enemy. From there I might lose 1 life from some random encounter and maybe another from the dragon but all in all the early game feels like it dictates the rest of the run a bit too much, it would be nice if the difficulty was a bit more even throughout the run instead of it mainly being how lucky you get with your starting units.

Once again, extremely fun game, one of the best auto battlers I have ever played, just feel like the difficulty could be a bit more linear. Also this was just with the newest steam demo and default play mode.

Steam Demo is fun as well, I already see a couple more stupid combos with the new starter.

(+1)

it's insane. no doubt in my mind i could have gone 5000 depth + with new update

You'll be stopped by game performance long before that XD. I've reached the 600s and ultimately gave up due to lagg.

am curious about 5k tho. I think enemy growth is exponential, so unless you found a way to scale exponentially, they'll catch up by then. My linear 8 million damage and 500k HP per floor growth should've started being outmatched by floor 1000 or so. And sure, those two values are getting multiplied again for total damage. But still not exponential.

(1 edit)

there's the moth that makes a random follower who isn't faith's beloved attack when fb attacks so have adaptive duelist as your only follower who isn't faith's beloved. Also have the moth that makes faith's beloved gain attack whenever a follower does. I did this with 3 or 4 dogs that need to be made faith's beloved that all have the summon a copy aspect (so 9 or 12 dogs. cant remember) And each of those dogs attacks twice or even 3 times meaning the duelist is also and all the dogs are copying that attack. You need the moth to allow faith's beloved to have 4 aspects. And you can even make make moths become faith's beloved so I kept stacking additional aspects on those like the one that deals dmg equal to half the attack to a random enemy. the exponential dmg is so massive on first turn, I really can't imagine what depth I wouldn't kill it in one go. 

(1 edit)

True.

I have been trying to grind that combo a bit after you told me, but so far always fell short, not getting to hunt-proof it in time. That saidI found you can use the Dragoon and infuse it with Duelist + Growing Aspect + Adaptive Aspect, and it'll actually scale to the moon. I believe the upper cap you can hit is 25 Hounds, each with 4 attacks, so 101 attacks total.

So every battle you get 2 HP, which then get swapped (and doubled) 101 times. So after just the first attack cycle you should have 5e30 damage gained per battle. On top, you can infuse Crow onto your Dragoon to deal random damage equal to his attack, plus once per Hound using the Moth of Materializing and you can hit pretty much the same amount.

I am somewhat disappointed by the fact we'd only overflow a float after about 67 million floors. Unfortunately also while I don't quite know the growth formula, at a 1% growth per floor we'd still only last about 16'000 floors. Exponential growth man. Works for the enemies, too.


Anyway, I think I've also found the closest thing to an actual infinite. Again use the Dragoon. You'll have to use an Artificer so it can have 5 aspects. Then infuse it with Duelist and Adaptive Aspect again. This time also infuse it with a Paladin, so it only takes 1 damage, and then have it be Fate's Beloved itself. For the final 2 aspects, give it 2 more attacks. The key to finishing the puzzle is infusing a super Moth of Weaving. It does grant the buff to the Dragoon itself. Let's assume our weavers buff for 10, then with 3 attacks and the amount doubled that's +60/+60. Even with the Black Knight ?, the HP gained will be halved to 30, and since enemies won't hit for that much, you'll just regain it.

Unfortunately even then, you'll eventually be unable to beat Black Knight or False Sun. With 2 enemy choices out of 10, you'll automatically lose one in 45 hunts, so even going infinite won't even stall for another 2000 floors.


Edit: I've finally nailed the comp, and unfortunately some things changed/weren't as aspected, so the maximum is unfortunately only 18 Hounds with 4 attacks each for 73 attacks total. Still bonkers though. That said, there might also be a way to get 24 Hounds with 4 attacks each, but that requires even more bullshit to pull off.

I needed more trees 

thats with inherit trait of giving double hp and adg triggers 

(+1)

Time to update your E notation.

Jokes aside, this took me waaaaay too long to achieve. Easily dozens of tries before I finally got every piece assembled. Fun fact: the guy at the end gains 8 million damage and 500k HP per combat.

dayum, you a FREAK freak !!! crazy ! 

If you think that is fun, read this thread we had about the Steam demo.

Hello Zitta
First, I love deck roguelike card game and Holder of Place is very good. Congratulations !

I don’t know if I made a bad thing but I think have see a bug. When put the trait « ...Die and distribute ... » and « For once each fight, Revive... », on the Dissipating Dragon, there several problems :
- When he die, all Summon traits of other followers doesn’t activate
- When he put in the end of line, the trait « ...Die and distribute ... » doesn’t activate but traits Summon of other followers yes.

I hope your game will have lot of regnition !

Notes! I'll try and see if I can replicate this

(+1)

IT IS POSSIBLE TO HAVE 9 FOLLOWERS!!!

Skip a hunt, lock the +1 follower slot item. Eventually another shows up. Buy both. Profit.

(1 edit)

When you use the infinite reroll + set 14 faith followers, getting infinite rerolls causes an issue with memory. Game went horribly slow.

Edit: found even more bugs.

  • With high enough stats (5k in my case) distributing your stats among the team will crash because the game runs out of memory.
  • 2x/3x speed does not affect floor transition, which does feel quite long eventually.
(+1)

There's a limitation that the game can only remove 1 follower each second, so if you reroll faster than once every 5 seconds, some of the card will not be removed in time, just hidden. The game will eventually catch on and remove all the hidden cards, although that'll take a while, so in the next few depth the game will become pretty slow. I'll probably find a way to solve this by full release, although it's not at top priority atm.

Distributing really high stats is another bug fixed during steam playtest. But unfortunately we decided to only update itch build after next fest is over, so that we don't undermine our next fest performance :( The content and fixed will eventually get here

Scene transition time will get its own speed option in the full release for sure!

i managed to get a stinger up to  0/42 with just a barrier and an adaptive aspect. (along with the occasional vitality potion) and all i have to do is put a refiner adjacent to the stinger and watch the fun.

Heyo, I have on more proposition (if I didn't make it already).

Witch is pretty overpowered against any random damage team, which is cool in general but incredibly unfun when you don't get any attack buffs. I'm taking 10  minute battles. Maybe make it randomly reduce damage by 0-10, that way random damage is still reduced by 90% but can still end the fight if strong enough. And it's actually stronger against other comps rather than just a thing to be ignored.

(+1)

In the playtest build witch is nerfed to only protect adjacent enemies but not herself! When the playtest is done we'll implement the changes to demo and itch

That's of course also a pretty cool way to change it.

However just in case you missed it: there's currently also a bug/feature where the witch's effect persists while it's dead, which would render the change relatively pointless if not fixed as well.

Ohh.........you are absolutely right

(1 edit)

Templar is such a game changer for being an early access follower. But I wish there were more ways to use the really niche ones like Archivist and use rare and expensive followers with a trait with one use like Fisherman and Scout.

For ones like Archivist I suggest reducing the cost by at least 1 or 2 except for cleric. And for ones like Fisherman and Scout, it would be great to make it at least 2-4 uses except for cleric but could still work without making him too OP.

So during my run trying to be reliquary 3.90 i thought about the easy mode one and figure since you can lock units and give them a +1/+1 each new shop, but this also works with rerolls. You see where im going here? Theres a unit called "sout" and it gives  "unlimited rerolls" but the problem is fate so you get the support "incubator" which means fate is always 14 no less or more, meaning that you can get crazy high numbers on your unit just by rerolling shop with the desired unit locked. The only downside to this is that it seems the game doesn't like it when you use this with an autoclicker but theorically it can go on infinitely I got my  dulist to 456/453 before i decided that i should go back into the dungeon. this can be done from depth 20 perhaps lower ( depends on your luck ).

Only downside is scout works once so you'd need to keep replacing / getting scouts to keep doing this

Really great game - the art, the followers, the combat. As big lover of deck building things this made me very happy!

Such an excellent game! The archivist didn't work how I expected, though. I had a follower that gains attack every attack & one that changes stats every attack, and the archivist didn't trigger for these followers. And then an event gave my rightmost character 2 health, and the archivist again failed to trigger.

(+1)

"Combat traits" refers to each follower's special abilities. Simply changing stats won't count!

(+1)

This game is absolutely amazing. The art, atmosphere, music and especially the gameplay is so well made. Everything crafted with care and so much attention. Thank you for making this !

Beautiful game!
Tried all possible ways to break the game lol.

A couple of ideas if they makes sense:

  1. How about adding the fast-forward options before the Dragon as well, IF it's a re-run? That way, first timers can have an immersive experience while other people can blitz through the game.
  2. Since Wanderer has no combat trait, how about letting them have 2 traits (both from gained from aspects), while increasing their cost to balance it?
  3. How about having a backup option to choose either a healing/ strength potion, in case there no favourable follower or item in the shop?
    At times I found myself skipping the shop numerous times a row, since all the followers were stacked with aspects with no room for improvement.
(+2)

Appreciate the feedback! For fast-forward, we can make this a toggle in the settings if a lot of people make the request? But ideally I hope that the x3 speed option, or maybe changing it to x4 speed will be fast enough for before endless mode; even in subsequent playthrough, we still want the game to cleanly shows how each follower acts and synergies together, and in my opinion fast forward is pretty bad with that. But I totally get the complain.

Yeah there are definitely cases when nothing in the shop is useful to a build, however it is intentional that potions are not very common so that there isn't always a "easy choice" to take. We have been trying to solve this issue by reworking the super niche followers and adding more stuff that don't take up a follower or aspect slot but are also more interesting than potions. We also do have plans for making those early game-only followers (like wanderer and sentinel) more scalable in late games. It's not to buff them directly, since I do think there is a reason for those type of followers to exist, but hopefully it'll be a mechanic that give people more reason to pick them!

Yes, a toggle in settings would be a good idea!
I get the point to show the mechanics cleanly, in case we encounter something new in a re-run. That's totally fair.

Thanks for the reply! I'd love to see what you do with the early game-only followers!

Also, I absolutely love the background score! In case this or something similar is publicly available, could you point me towards it? I'd love to incorporate something similar in my game!

(1 edit) (+1)

Been trying to optimize the Adaptive Duelist + Familiar combo. Some things:

Charging Dancers stack exponentially. A conga-line of Charging Dancers to the left of the Adaptive Duelist is awesome. The left-most Dancer can be a Mirroring Dancer with no downside (all the others should/want Charging Aspect).

Adaptive Duelist scales faster if the difference between DMG and HP is "wider" so making it have very unbalanced high HP (since HP is easier to increase) makes it much, much stronger. So getting Growth onto the Duelist for several Depths, before you get Adaptive on it, is great.

Maze enemies in Endless are brutal. Having two Adaptive Duelists is a good move, and use Fractured Prospector (Fractured Aspect to let Prospector copy Familiar's combat trait).

It's best to have an Incarnator on the left-most side, then the Prospector 2nd-left most, the Dancer conga-line, two Adaptive Duelists, then a Hoarder (replaced by a Botanist every so often), so the Duelists scale even faster (not that it's needed to)

Kinda wish you could recruit/buy more than one follower/aspect at once. Mildly annoying that buying even a 1-cost thing ends the shopping. Makes it a lot more RNG-vulnerable.

(+3)

Great game - I'd love a way to speed it up a bit. I've been trying to get a good run but, as it comes down to RNG with at the shop so many runs don't have potential. It would be nice if I could speed my way through to the dragon without needed to watch the animations.


Cheers!

(+1)

I agree! All of the animation delays really add up. It takes about twenty seconds to get through the opening tutorial battle, and it's the same on every run, so you're just waiting for it to *end* already. There are so many small animations like this, it really slows everything down. That's my biggest gripe with this game.

Otherwise, it's very good! There is a lot of strategy to it, and quite a bit of luck. It's a lot of fun.

(1 edit)

There is a 2x / 3x speed option in the bottom right, might be newly added. Game does feel a little slow EVEN with that on though.

Luckily there's also the fast-forwards.

(1 edit)

There is a 2x / 3x speed option in the bottom right, not sure if that was newly added. (and fast-forwards)

I found a bug with the sculptor while enhanced by artificer, instead of creating 2 3/5 statues, it creates one 3/5 and one 2/4

Yep! It's fixed in the new update!

(1 edit)

Hi, first I'd just like to say that I've been following this game since about the very start and I loved this game.

I'd like to report on a bug I found with the web version. The main idea of my build was to keep reviving Beekeepers so that the Reclaimer (+1/+2 whenever a follower dies) can keep growing exponentially, since the Bees that Beekeepers create will revive with Incarnator (Revive all followers with 1 health). I also added a Hellhound (Forgot the name, the ability is to repeat all dead follower's dead effects) to make the Reclaimer grow even faster.

Obviously with this build battles will take a long time. When I'm on depth 114, the game just got stuck, the followers aren't attacking. It was just as if I pressed the pause button. I tried turning off the 2x speed (yes I have 2x speed on all the time, even when I fast forward) and pausing, but it yielded no results. I finally had to quit the run, which is pretty frustrating for it's pretty hard to create such a build.

The complete list of my build is as follows for reference.

Mirroring Incarnator

Mirroring Incarnator

Obelisk

Mirroring Beekeeper (Enhanced by Artificer)

Fractured Beekeeper (Copied the ability of the Hellhound)

Fractured Beekeeper (Copied the ability of the Incarnator)

Hellhound

Adaptive Reclaimer (Enhanced by Artificer)

Yep! Unfortunately on the current build there is a bug that'll freeze the game when the 51st follower attacks or is attacked. We already made the fix and will push it with the next update!

Used a similar build on the latest desktop build(v16) and encounterd the same freezing bug.

The windows standalone build here is no longer up to date :( Right now we are only updating the web build and steam demo. The standalone build sort of broke when we implemented the steam API so right now the standalone build is right before we put the game on steam :(

(2 edits) (+1)

Loved this game! Spent so many hours trying to break it and finally did it with this deck:


The adaptive-dueslists/familiar combo raises that stats exponentially. 
The mirroring dancers let the duelist attack 11 times in one go. Any sort of enemy is obliterated in 2 to 3 waves max. 

My only concern was the maze.
To keep the duelist and familiar adjacent, I added another familiar so at least one remains adjacent if other one is jumbled.
I added a revive on death aspect to duelist, so it always spawns at the back even if it is jumbled. 
The mirroring incarnator was insurance. Never ever got to use it once.

Safe to say this could go endlessly.

Minor bugs:

1. I had 3 mirror aspects on the incarnator. But it only mirrors twice. Not sure if this was intentional. 

2. Attack one additional time does not stack if you can add more than one aspects.

3. During a battle with the loenly witch, the duelist suddenly died sometime after reviving at the end. The witch had some 3600 health, which took me half an hour to kill her lol

P.S: I love the background music! Is it custom-made or a publicly available? I would love to use this or something similar in my game.

(+1)

I... what the... JEEZE. Nicely done.

Does Charging Aspect stack with Adaptive Duelist (and/or Dancers) to make it even more exponential?

Hey, thanks! 
The Charging Aspect adds linearly. 
(I was hoping the first Dancer's charging would let the second Dancer attack 4 times, the third 8 times, and so on, but that would be too broken lol)

As far as I remember:
The first Dancer had 2 mirrors, 1 Charging
The second Dancer had 1 mirror, 2 Charging (The second Charging didn't stack)

After mirroring, I had 5 Dancers, each with a Charging aspect, which added 10 more attacks to the Duelist making it 11 in total.

The 11 attacks in turn raised the Duelist's stats exponentially.

PS: I saw your recent comment, does the Charging Aspect actually stack exponentially now? Haven't played this in a month)

(1 edit)

Enjoyed the game a lot! During my final battle with dragon Obelisk + Barrier made my main tank 8/68 and on each hit he deal 3 random damage (+3 by turret) and give only last +1/+1 so after his death my final warrior was 27/27. Absolute cinema :)

Also my great respect to the artist: the artstyle is awesome!

(+1)

hmm. my run's going so well.. maybe i buy a corrupted soul here and just put it on my expendable unit

<<Upon Death, Consume 2 Faith>>

WAIT WAIT HOLD UP WE CAN TALK ABOUT THIS

Really enjoyed playing this. Very cool synergies and unique effects. 

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