Reliquary Update


It's finally here!

New game mode: Reliquary

  • Reliquary mode is a challenging game mode designed for experienced player.
  • Choose a relic to augment your run with 1-3 random modifiers.
  • Try out relics with >3 corruption level if you want to test your skills. Those are REALLY hard!

Currently, there are more than 20 relic modifiers available in the game, and we will continue to add more in future content updates!

Other Changes

  • Dragoon has been reworked: "This follower can have an unlimited number of additional traits". Now, this trait can also be fractured onto other followers. (Hopefully this will not break the game tooo hard)
  • Injector has been reworked: "When recruited, gain the traits of all other followers in this recruit event".
  • Barrier has been reworked: "At the start of combat, double the health of the follower behind this until end of combat".
  • Swarming Aspect has been reworked: "At the start of combat, gain +2 faith if all followers are unique".
  • Undying Aspect has been reworked: "For once each combat, revive at the back-most position after death".
  • Initiate and Supplicant will be twice as common if the player has <6 faith.
  • Supplicant, Hound and Emissary will now cost 1 more faith.
  • Swarming Aspect, Diligent Aspect, Dissipating Aspect, Stranger and Huntress will now cost 1 less faith.
  • Seeker and Fisher's stats are adjusted.
  • Prismatic Aspect used to be able to stack with itself on Dragoon, making the dragoon deal 9x damage; however, with dragoon being reworked, this interaction will now be disabled to maintain the semblance of balance.
  • Fixed Turret triggering more times than intended from Raven.
  • Fixed Incarnator not reviving itself.
  • Optimized some code so the game performance on webGL might be marginally better?
  • Ideograms (the little icons on top of the cards) are redesigned! If you tried to decode the ideograms before, you'll hopefully find them much more logical and consistent now.

Files

V15.01.zip 101 MB
11 days ago
HolderOfPlace_Win_V15.01.zip 137 MB
11 days ago

Get Holder of Place

Comments

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Another wonderful update. Stuff from the first run of the patch:

  • Undying Aspect puts the unit to the back of your team, which gets rather annoying after some time. Ultimately I love this rework though, makes it really cool and unique.
  • Barrier is amazing as well. Makes for some fun HP strategies and I can't wait to try it out some with some 16x HP builds.
  • WebGL (Firefox) seems to have some bug that significantly slows down the game. GPU is barely stressed, and 2x speed is twice as fast as normal so it doesn't seem CPU capped either (FPS counter might help for analysis). But for some reason the game plays out in a very slow speed. Feels very much like some gamespeed variable has been multiplied by 0.25x or so.

Is the fps drop only in reliquary mode or also in normal mode?

Normal mode only starts lagging at around stage 90 in Endless mode. Next time I play I'll try see if it's only certain reliquaries or the mode in general.

Also you might've considered already but the endless amount of aspects for that one guy is broken. I've almost (barring some misplays) gotten him to oneshot 100+ endless waves. It's surprisingly good for entertainment though since almost anything can pivot. Maybe make that unit cost 20 for symbolism.

wait how did i miss this, somehow i missed this on my feed :3
gonna check it out rn

V15.01 Hotfix:

  • Fixed relic of inheritance not working
  • Relic of the Aspected will no longer work with the first follower
  • Fixed Relic of the Aspected not interacting with Relic of the Faithful
(+1)

i realy like barier and dragoon changes