December Update


Features

  • Added 1 new follower, 1 new aspect & 2 new trinkets! We'll spoil 2 here:



  • Added 3 new Curio Events!
  • Added several unique enemies in the Endless Mode! Each of them will have combat traits similar to those from hunt bosses, but they will (hopefully) not brick your build completely.

Balance Changes & Fixes

  • Raven will now deal 3 random damage for each faith gained, instead of always dealing 4.
  • Adjudicator hunt is reworked.
  • Fixed recruit events not showing up after depth 160.
  • Reworked how random damage are coded; now 9999 random damage should no longer crash the game!
  • Dead followers will no longer lag the game as much as before.
  • Fixed Prismatic Crow dealing more damage than expected.
  • Fixed Fractured Aspect not being able to fracture Artificer-enhanced traits.
  • Various UI fixes and text changes.

Meanwhile, we are making progress on the Reliquary Mode and Codex! Hopefully we'll have them ready for the next update.

{Please look forward to it!}

Files

V14.5.zip 95 MB
38 days ago
HolderOfPlace_Win_V14.5.zip 132 MB
38 days ago

Get Holder of Place

Comments

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(+1)

I really love this update. You're doing a really amazing job here.

  • I love the "choose to give this follower +1/+2" event since it's so much more reliable (unless you have Cleric on board which, in a perfect example of Murphy's law, becomes the default target).
  • The Mirror event is really, REALLY strong. Definitely worth more than the alternative, most of the time it gives you two of the best units you could have. I'd honestly rate it at the power level of an elite reward.
  • Ritualist is really cool and fun to play.
  • Unfortunately the "dead unit lagg" still exists (confirmed for Firefox). It also affects Supporters and e.g. having a follower, then 3 supporters, then a followers will create a pause between attacks, meaning it's quite likely the delay is caused by the units taking attacking turns even when they can't attack.
  • The mini-elite versions in endless feel a lot better, though still a tad too oppressive. Maybe halve Barricade and Black Knight again and have them scale a bit more in return. As it stands, I feel they both require me to slot in a bunch of tokens into every endless run.

I've also, through experience, noticed some more units that seem to consistently over/underperform:

  • Hound is the best stat stacking unit in the game. It doubles (or triples, with Obelisk) any stats it gains multiplicatively with other multipliers such as double attack or Growing aspect. Compare it to higher tier units such as Ranger. Both units double up on the attack, but Hound gets an extra HP pool, is cheaper, and is better early due to taking overkill damage.
  • Sentinel is worth 1 Faith at best. It's useful for exactly one thing, and that's tanking 3 Hobgoblin attacks. The "can't attack" downside has no payoff and the 0/6 statline itself isn't worth more than 3 Faith even without the downside.