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126 and still going strong..

Quit at level 150. its endless. the only that could kill me probably the dark knight.

Yep. Pick the black knight and it can kill me. 

Ey, what traits do you use in Dragoon and the rest of the cards to have so much survival in those floors? How did you survive the maze, if Obelisk and Barrier change places?

Paladin trait in Dragoon, double attack, double stats, +1+1 when win. Dont need the barrier actually. its there just to make sure i'll win. Dragoon Hp already 200-300. 6 enemies mean 6 damage per round. so I can go 30-40 round without barrier. With barrier i can go 150-300 round dealing double damage. 

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I thought so. It's one of the builds I want to do, but also with the Crow trait, in case a Palisade appears, or a Maze.
I just got to 125 with two Incarnators with a copy of themselves each, and next to it an Obelisk, Barrier, Gladiator, a Hound, and the Crow, both copying the Gladiator's damage, and and being able to survive up to five times, but the enemy already do too much damage and the Crow was not enough.
My problem is that I can't find any way to improve the damage with the cards except with the combination Obelisk, Barrier, and Gladiator, but a maze comes and game over.

Damn, I just managed to get the Dragoon with the Paladin and Raven traits, attack twice, and double the stats. I wanted to add the 1/1, thinking that it would allow me to remove the one I wanted, and it took out all the traits!

DAMMIT I ALWAYS DIE ON DEPTH 90 AGGGGHHHHHHHH!

This game is so wonderful that it reminded me why I don't go into casinos. Hours of strategy to put together a consistent and viable build with damage and survivability with which you melt the goblin on floor 83 so you cross a maze three times in 10 floors, and ruin everything, or a stockade at level 95 that requires you to hit it 29 times, but, oh, you had no turret or a Crow nearby... and losing will cost two hearts. i love it!

Keep up the great work!

yo thats some crazy work on the characters. i only reached 45, and my characters max dmg was 11 : (

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I think the trick is to have enough faith to get the cards you want to appear. Idk if it will be by level of depth or by the amount of faith you have, but I've noticed that cards appear according to faith. At the beginning, I recommend choosing an Initiate card and a Supplicant card, so you can collect enough faith to have a Templar, and thus, put it at the bottom of the deck, because you'll be able to get rid of the Goblin and get one more place for another card. It is very important to get follower capacity. Then, the combination of Obelisk, Barrier, and Gladiator, gives you enough damage and life to tank, and you must add the Glowing Aspect trait, so that it will add 1 permanent life at the beginning of each combat, and use the Crow with several Dancers, and the trait of copying the damage of the card with most damage, which would be the Gladiator. Then, at the beginning of the deck, you can use next to the Obelisk a card that summons wasps, hounds, etc., so that the AI loses attacks there and the Crow can be unleashed. It is devastating even for destroying the Black Knight with 720 life. Imagine that in a single combat you can beat the boss.

As a reminder, Gladiator costs 10, so if you keep faith at 15, you can get the card soon. The Crow costs 18. It is more annoying.

Ah, It's all happiness with that deck of cards, until you run into the bloody maze three times in a row.

If you manage to get a deck like this in depth 11, you can kill the Goblin without any problems. In addition, you will get a lot of faith thanks to the two Supplicant cards.


Ah, it's endless maze causing balancing nightmares again!

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Ha, I will have nightmares about that maze card. It's already become my wallpaper.
Look at that beautiful deck of cards! The two “summoners” had the trait to make a copy of themselves so the labyrinth was entertained with several wasps and statues, but no.... That thing hates me. I was looking forward to a Dancer for that Crow, but another maze arrived. Three mazes in a row! They ate all five of my hearts.

Deepest i could get

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I will be honest--uber-faith generation builds are straight up just auto-win buttons, they work with almost anything and are incredibly consistent (since even if raven doesn't show up you can transition into other things with the copious amount of faith you have)

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maybe have a safety confirmation for the restart run and abandon run buttons?

Accidentally pressed restart run thinking it would let me restart the battle, not all of my progress. I was on the dragon fight too, which sucks


All in all pretty good game so far!

i put the "double damage of this follower if all followers are unique" trait on the mirror hound but his attack remained the same????

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hound makes a copy of itself unfullfilling the "if all followers are unique"

Awesome game, love the concept and style, much more fun and better pacing than other battlers like autochess/ the bazaar.

Unfortunately, I got the game state into soft-lock!
Sentinel only triggers on taking damage, enemy doesn't deal any, no battle resolution!
the Fast Forward button did appear, however it didn't end the battle!
minor(unluck) issue, but overall a great game! can't wait for release :3

I returned to the tab after a couple minutes of writing this comment and it let me move on with a battle failed message, so it seems y'all thought of many eventualities, great work.
(now this feedback is super nitpicky!)
Some indication that the battle has a fail-safe would be nice, it seemed to take long enough that most people would've given up and restarted their run.

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Wow this is such a rare occurrence! Nice catch! Will make palisade self destruct if all others are dead

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oh my god the  the battle failed thing has a use!! i've only see it that one time i spent 40 minutes chipping away at a pre-nerf, pre 10x speed 1.2k palisade only to get the failed message at <100 health. that hurt so bad lmao

I ran into a small what I would consider bug. 

I placed multiple dancers in front of a Templar with a charging aspect to have him attack 6 times total in one round. I would think that a dancer would trigger the Templar to attack 2 times due to his aspect, however he only attacks once per dancer making a total of 4 attacks. Does the dancer not also trigger the aspect combat trait?

Otherwise, got to level 94 with the Paladin, multiple archivists, and a mini faith package to maintain the archivist paywall into the paladin. Probably could've gone further but my hunt ended up messing with the order and killing my paladin before he was the last survivor. 

Really fun game that's hard for me to put down at the moment.

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That's not a bug! Dancer will make the templar attack in place of the dancer, rather than giving the templar an extra turn; therefore, because dancer can only attack once, templar will only attack once as well despite they can attack twice on their own turn!

And if the dancer has charging aspect, they will make whoever behind them attack twice!

Got it! Thanks for the clarification.

Got super lucky on my very first run! The Gladiator has really high base health and the shield and obelisk quadruple it. Then the crow copies the attack. The dancers (which can attack twice each!) copy the crow. So in the end the crow deals 288 damage plus 288 random damage 5 times!

Insanely fun game :)))

I feel like some kind of additional modifier like a relic or something would really improve the starting run experience. Until delve 8 or so every run is just a routine and gets 1/2 mins of it over and over doing runs really starts to add up

Agreed! Hopefully factions will be able to mitigate a bit of that

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Hmmm that sounds really strange...was the dancer changing position on every fight or it only happened once?

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It could be that summoning a lot of stuff caused scrolling, and scrolling then messed up the script that reset follower position after combat. Will try to see if I can recreate it!

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Fracturing a dragoon to another follower should properly give them 4 trait slots, although having 2 dragoon traits on the same follower won't stack. That's because the wording of dragoon's trait is supposed to be [4] [additional traits] rather than [4 additional] [traits]; sadly we haven't found a better wording for it yet :(

The revive aspect does this on accident, I just had it happen with my flag bearers and beekeepers during my run.

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The archivist does not appear to do anything, or I'm not understanding it.
I bought a strength potion, no additiona +1/2; I gained temp bonuses, permanent bonuses, none added on.  

It'll only trigger when a follower's combat traits (the text that shows up when you click on them) are changed! Such as when an aspect or birthing stone is used on them

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duelist go brrrrrr. sad i didn't save the screen shot when it was 1,500+ attack !!! i forget the support's name but the laser that doubles HP of the card behind it + duelist with stat doubling trait = a back slot BEAST

obsessed with this game btw 
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Really great game, simple but the graphics, sounds and music make up for it. My only problem is that I wish I could order my followers.

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You could! Use right click!

Ha, my bad I was using mouse pad when playing this game, but I still beat it without rearanging troops lol

You can haha. It's one of the core parts of the game!

Faith is power, use it well.

Current record is depth 70 with reaper and aspiring aspects

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Wonderful Game. would be nice if we can reorder followers before battle

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You can use right click to order them!

Bug report: web version. Sculptor that’s been previously buffed by the Artificer creates only one Sculpture with the appropriate stats. The first of the two Sculptures has the original 2/4 stats, while the second that’s created has the accurate 3/5 stats. Cost to spawn the two Sculptures is accurate. I’ve been able to reproduce this consistently.

The screenshot below shows this, with the inaccurate stats highlighted in yellow. Note that the second Sculpture has been buffed by the adjacent Medic (sorry I hadn’t caught the screenshot before this).

Based on my previous note regarding the Lightkeeper, I suspect the Artificer doesn’t buff everything it ought to, and seems like there’s a lot of different variables to update based on the different Followers now in the available assortment. Good luck tracking them all…! ;)

Logged into itch to post this comment/report, then lost my game…! Oh, the humanity… :-D

Got it! You are right about artificer: it's not a variable and we are just making new followers for artificered versions. It's really easy to miss stuff here and there!

Bom jogo! Espero ver finalizado! Parabens!

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Amazing game. I defeated the dragon. Impressive mechanics.

Amazing game! One thing I noticed is that Raven only does 3 random damage when Herald is triggered, regardless of the number of supports. Is this supposed to be the case?

Hmmm it shouldn't be..I'll investigate!

Hi, 
I managed to replicate what Anonymous reported, I'm getting 10 faith (twice thanks to the obelisk), but the Raven only triggers twice...
I was expecting 40-80 damage and instead got 8 damage 🤣

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Yes this is a bug. Already fixed in engine but in the current build herald trait doesn't scale raven's damage

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Loving the game! Have been for a while now. I just have a problem with the maze. Encountering it as a hunt pre-boss and encountering it twice as a random enemy in endless mode caused me to lose all 5 core health. It managed to move a follower into the worst possible position both times. Just feels bad losing an entire run to bad luck.

Hi,
Hopefully this it not too nitpicky:
I think a decent QoL improvement would be to prevent the "permanent stats bonuses" (e.g. the hoarder) from applying to summoned creatures.

Happened twice:
- I got a hoarder with the tentacle summon, and quite a few of those bonuses were wasted on the temporary tentacle XD.
- I also got the Sanctuary Tree and it gave the bonus to the summon of the self summoning hound... 

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That's intended! Summons has anti-synergy with random buff, although often there are things you can do to circumvent it (i.e. make sure sanctuary triggers before anything is summoned!)

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Understandable, thanks for the explanation.
In that case, some form of warning might be worth adding to clarify that risk 
---
Btw, The Artificer aspect only works on numeric values, correct ?
- I would interpret this to mean that does nothing if no number appears in the aspect description, e.g. the hound and the obelisk.

Correct! The only exception is that it also doesn't work on other artificer

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Awesome. 
---
Btw, The reliquary adds a lot of replayability, great work.

Just in case it hasn't been mentioned:  customizable relics would be an amazing feature to test the limits.

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This is one of the best free game I've ever played! Excellent gameplay and atmosphere.

But I found a "bug" exploit which allows you to have 9 FOLLOWERS instead of 8!

Requirements : You have the relic who can reroll events. You lost or gave up a boss battle.

When you are in a merchant, lock the +1 follower capacity (If it was here), then reroll the merchant.

If you are lucky, you can have a second +1 follower capacity relic. Buy it. In the next merchand, the locked +1 follower relic is here, and you can take it.

Tadaah! 9 followers. 

I'm sure you will fix it (It's too strong), but this was fun!

Love the transfer stats relic and the fast forward option in endless mode. Wish I could choose my own relics to try to push the endless run as far as possible. Thanks for the good times. 

The transfer stats relic is awesome.
But there is a hard counter with the "halve the target's HP" enemies... 

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Bug report: Injector that has inherited the Artificer trait shows “triggered” text more than once.

In this situation, there was a lot going on. The screenshot includes the Reliquary modifiers in play, and these may have something to do with it. Or maybe it’s some lingering Artificer stuff…?

I recruited the Injector while the Artificer was in the lineup, so that buffing trait was inherited. What seemed to happen was that the trait triggered as intended for the first recruitment that occurred after the Injector was in the party, and the second time a new Follower was recruited, the flash animation appeared round the Injector, but I don’t think the +1 buff was applied (I think I had recruited that Sanctuary).

After that second trigger, I took a look at the Injector’s information and the second “(Triggered)” notification was there.

Sorry, I don’t do Discord or I would be posting notes like this on there. :)

Appreciate the report! That's super weird (especially considering the code is replacing the original trait text with a different version of the text with (triggered) at the end, rather than just adding "(triggered)" at the end...) And I assume you also used a birthing stone to change the injector's implicit trait before the second time its artificer trait is (maybe) triggered?

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Yep, I can confirm I used the Birthing Stone on the Injector. Unfortunately I can’t confirm that the Birthing Stone change was made between trigger-ings of the buff in question.

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Incredibly cool concept, very well excecuted, my only feedback is that the game could stand to be longer and more complex. Right now, it didn't take long to slay the dragon

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The intention is that normal run is like a tutorial, and the "real" game is in reliquary or endless mode!

very cool update. I like the journal and other new things. Negative aspect is very interesting and i like how the new follower is comboing with incubator (pls dont change that)

Having lots of fun with the Sandbat…! Those Hollow Followers are real soldiers. :)

Bug report: web version. I’ve noticed some issues related to the Lightkeeper. When triggering multiple buffs on itself due to other followers’ start-of-combat effects, the buffs wouldn’t occur, and when it did it did not occur properly.

I had augmented the Lightkeeper with an Artificer (so its buff was increased to +2/+2). The buff would only grant a one-time +1 attack bonus, even though several other followers had start-of-combat effects (in the attached screen shot, there were three separate followers that ought to trigger this).

Later in the same game, the Lightkeeper would create duplicates of itself, and those duplicates would only increase their attack bonus by 1, and their health would not be increased with the buff.

Including a screen shot of the first instance. There may be some connection to this behaviour along with the use of the Reliquary, which is also detailed in the screenshot.

Meanwhile… Looking forward to seeing your success on Steam. :)

Turns out artificer-ed lightkeeper is not set up correctly. Appreciate the report!

y'know what. maze is now the new annoying endless mode thing after palisade got fired. i think we can't fix this problem so we should go back to putting multiple hunt bosses in a single  depth again :D

staircase is the bane of all runs

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It would probably take days to get to this level without speedhack XD


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Official 10x speed next update \o/

This game is insanely addictive and always presents a novel challenge which makes it so highly replayable.  I am here to brag, although I am sure some have went higher, but I finally made it to Level 96 with the team pictured. Thank you again for a wonderful gaming experience.

Love the new updates, like speed and Journal. Hands down one of the best games out there! I have got very little done in my real life since the updates. LOL Another brag...here is my latest: 

Deleted 64 days ago
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all it took was one staircase, that gladiator had like 144 health and the middle hollow guy had aspiring. :(

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is it mean to fight the lonely witch with the power of friendship? 

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hehehe if only you know the lore for both of them...

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Fiest off. This game is so goooooooood! genuinely obsessed with this. The vibes, the mechanics, the synergies. It's all so friggin cool.

Now i had a bit of an issue and i'm not sure if i should be happy or sad :,)

Basically, i made an adaptive duelist+familiar  type of combo, and then created a line of defense with beekeeper that is SO MASSIVE even if a labyrinth separates the duelist from the familiar the duelist still has time to grow to the necessary power to wipe out all enemies, even with his little 1 hp they just can't reach him in time.

But then i reached a battle where

The duelist just... exploded??? i think he died from having too many stats???

But i was like "it's ok i still have my bees and 2 incarnators"

But then there were so many bees, in combination with 2 hell hounds that would make the camera go back and forth between large amounts of dead bees to show me the living ones when they acted, that i think the game just froze. It's weird cuz the cards still get highlighted when i hover over them, and pressing the pause button doesn't do anything at all, "pause" doesn't even appear in the screen.


Which brings me to a question: do you think you would implement a button next to X2 speed that would be like "automatic resolve" or something, for situations where there is so much going on that you can press the button to freeze all animation and have the game just calculate the outcome of the battle. I don't know anything about informatics so i don't actually know if this makes sense.

Uhm, thanks for reading all that haha

Good luck with future development! 

Appreciated! Yeah too many summons can break the game, and we haven't figure out how to fix it yet. And instant resolve (or even faster speed) is on the agenda; it just takes a lot of work since the game is originally coded assuming that there'll always be a delay between each action!

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alriiight awesome!

And regarding the duelist dying, is that just supposed to happen? like, there's a hard cap on how much power a unit can have and it just dies if it goes beyond it?

That's likely integer overflow. So when the duelist's life exceed 4,294,967,295 it'll become -4,294,967,295 instead and instantly killing duelist. It's definitely not intended but it's a interesting and somewhat amusing interaction, and it'll be tons of trouble to fix so we decided to leave it for now!

hahaha gotcha

question I have: so this is a young dragon? considering the flavor text the main character gives thats surprising. also would like to see an aspect work with excess faith as I have too much. such as an aspect of indulgence that gives stats for wasted faith or something. also I would want to see more buffs that don't take up unit or aspect slots bc after a bit in endless, it seems like you can't upgrade anymore and your faith builds are kinda wasted

Wow, fun combos and lovely UI! Won with a barriered, massively HP scaled winemaker + medic + templar in the back and faith econ mooks up front. Looking forward to future updates and giving you money for the Steam release. Great work!

Found this by googling "browser based card games" and following a link from a reddit comment with one upvote; sometimes basic searches yield good results :)

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