Fiest off. This game is so goooooooood! genuinely obsessed with this. The vibes, the mechanics, the synergies. It's all so friggin cool.
Now i had a bit of an issue and i'm not sure if i should be happy or sad :,)
Basically, i made an adaptive duelist+familiar type of combo, and then created a line of defense with beekeeper that is SO MASSIVE even if a labyrinth separates the duelist from the familiar the duelist still has time to grow to the necessary power to wipe out all enemies, even with his little 1 hp they just can't reach him in time.
But then i reached a battle where
The duelist just... exploded??? i think he died from having too many stats???
But i was like "it's ok i still have my bees and 2 incarnators"
But then there were so many bees, in combination with 2 hell hounds that would make the camera go back and forth between large amounts of dead bees to show me the living ones when they acted, that i think the game just froze. It's weird cuz the cards still get highlighted when i hover over them, and pressing the pause button doesn't do anything at all, "pause" doesn't even appear in the screen.
Which brings me to a question: do you think you would implement a button next to X2 speed that would be like "automatic resolve" or something, for situations where there is so much going on that you can press the button to freeze all animation and have the game just calculate the outcome of the battle. I don't know anything about informatics so i don't actually know if this makes sense.
Appreciated! Yeah too many summons can break the game, and we haven't figure out how to fix it yet. And instant resolve (or even faster speed) is on the agenda; it just takes a lot of work since the game is originally coded assuming that there'll always be a delay between each action!
And regarding the duelist dying, is that just supposed to happen? like, there's a hard cap on how much power a unit can have and it just dies if it goes beyond it?
That's likely integer overflow. So when the duelist's life exceed 4,294,967,295 it'll become -4,294,967,295 instead and instantly killing duelist. It's definitely not intended but it's a interesting and somewhat amusing interaction, and it'll be tons of trouble to fix so we decided to leave it for now!
question I have: so this is a young dragon? considering the flavor text the main character gives thats surprising. also would like to see an aspect work with excess faith as I have too much. such as an aspect of indulgence that gives stats for wasted faith or something. also I would want to see more buffs that don't take up unit or aspect slots bc after a bit in endless, it seems like you can't upgrade anymore and your faith builds are kinda wasted
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all it took was one staircase, that gladiator had like 144 health and the middle hollow guy had aspiring. :(
is it mean to fight the lonely witch with the power of friendship?
hehehe if only you know the lore for both of them...
Fiest off. This game is so goooooooood! genuinely obsessed with this. The vibes, the mechanics, the synergies. It's all so friggin cool.
Now i had a bit of an issue and i'm not sure if i should be happy or sad :,)
Basically, i made an adaptive duelist+familiar type of combo, and then created a line of defense with beekeeper that is SO MASSIVE even if a labyrinth separates the duelist from the familiar the duelist still has time to grow to the necessary power to wipe out all enemies, even with his little 1 hp they just can't reach him in time.
But then i reached a battle where
The duelist just... exploded??? i think he died from having too many stats???
But i was like "it's ok i still have my bees and 2 incarnators"
But then there were so many bees, in combination with 2 hell hounds that would make the camera go back and forth between large amounts of dead bees to show me the living ones when they acted, that i think the game just froze. It's weird cuz the cards still get highlighted when i hover over them, and pressing the pause button doesn't do anything at all, "pause" doesn't even appear in the screen.
Which brings me to a question: do you think you would implement a button next to X2 speed that would be like "automatic resolve" or something, for situations where there is so much going on that you can press the button to freeze all animation and have the game just calculate the outcome of the battle. I don't know anything about informatics so i don't actually know if this makes sense.
Uhm, thanks for reading all that haha
Good luck with future development!
Appreciated! Yeah too many summons can break the game, and we haven't figure out how to fix it yet. And instant resolve (or even faster speed) is on the agenda; it just takes a lot of work since the game is originally coded assuming that there'll always be a delay between each action!
alriiight awesome!
And regarding the duelist dying, is that just supposed to happen? like, there's a hard cap on how much power a unit can have and it just dies if it goes beyond it?
That's likely integer overflow. So when the duelist's life exceed 4,294,967,295 it'll become -4,294,967,295 instead and instantly killing duelist. It's definitely not intended but it's a interesting and somewhat amusing interaction, and it'll be tons of trouble to fix so we decided to leave it for now!
hahaha gotcha
question I have: so this is a young dragon? considering the flavor text the main character gives thats surprising. also would like to see an aspect work with excess faith as I have too much. such as an aspect of indulgence that gives stats for wasted faith or something. also I would want to see more buffs that don't take up unit or aspect slots bc after a bit in endless, it seems like you can't upgrade anymore and your faith builds are kinda wasted