I feel like some kind of additional modifier like a relic or something would really improve the starting run experience. Until delve 8 or so every run is just a routine and gets 1/2 mins of it over and over doing runs really starts to add up
My dancer is changing location between fights even though I'm not against the maze? For context, i have 2 mirrored ritualists and a beekeeper. Maybe all the units are messing it up? I lost because I didn't realise my triple charged dancer went behind my seeker for some reason.
The archivist does not appear to do anything, or I'm not understanding it. I bought a strength potion, no additiona +1/2; I gained temp bonuses, permanent bonuses, none added on.
It'll only trigger when a follower's combat traits (the text that shows up when you click on them) are changed! Such as when an aspect or birthing stone is used on them
duelist go brrrrrr. sad i didn't save the screen shot when it was 1,500+ attack !!! i forget the support's name but the laser that doubles HP of the card behind it + duelist with stat doubling trait = a back slot BEAST
Bug report: web version. Sculptor that’s been previously buffed by the Artificer creates only one Sculpture with the appropriate stats. The first of the two Sculptures has the original 2/4 stats, while the second that’s created has the accurate 3/5 stats. Cost to spawn the two Sculptures is accurate. I’ve been able to reproduce this consistently.
The screenshot below shows this, with the inaccurate stats highlighted in yellow. Note that the second Sculpture has been buffed by the adjacent Medic (sorry I hadn’t caught the screenshot before this).
Based on my previous note regarding the Lightkeeper, I suspect the Artificer doesn’t buff everything it ought to, and seems like there’s a lot of different variables to update based on the different Followers now in the available assortment. Good luck tracking them all…! ;)
Logged into itch to post this comment/report, then lost my game…! Oh, the humanity… :-D
Got it! You are right about artificer: it's not a variable and we are just making new followers for artificered versions. It's really easy to miss stuff here and there!
Amazing game! One thing I noticed is that Raven only does 3 random damage when Herald is triggered, regardless of the number of supports. Is this supposed to be the case?
Loving the game! Have been for a while now. I just have a problem with the maze. Encountering it as a hunt pre-boss and encountering it twice as a random enemy in endless mode caused me to lose all 5 core health. It managed to move a follower into the worst possible position both times. Just feels bad losing an entire run to bad luck.
Hi, Hopefully this it not too nitpicky: I think a decent QoL improvement would be to prevent the "permanent stats bonuses" (e.g. the hoarder) from applying to summoned creatures.
Happened twice: - I got a hoarder with the tentacle summon, and quite a few of those bonuses were wasted on the temporary tentacle XD. - I also got the Sanctuary Tree and it gave the bonus to the summon of the self summoning hound...
That's intended! Summons has anti-synergy with random buff, although often there are things you can do to circumvent it (i.e. make sure sanctuary triggers before anything is summoned!)
Understandable, thanks for the explanation. In that case, some form of warning might be worth adding to clarify that risk --- Btw, The Artificer aspect only works on numeric values, correct ? - I would interpret this to mean that does nothing if no number appears in the aspect description, e.g. the hound and the obelisk.
This is one of the best free game I've ever played! Excellent gameplay and atmosphere.
But I found a "bug" exploit which allows you to have 9 FOLLOWERS instead of 8!
Requirements : You have the relic who can reroll events. You lost or gave up a boss battle.
When you are in a merchant, lock the +1 follower capacity (If it was here), then reroll the merchant.
If you are lucky, you can have a second +1 follower capacity relic. Buy it. In the next merchand, the locked +1 follower relic is here, and you can take it.
Tadaah! 9 followers.
I'm sure you will fix it (It's too strong), but this was fun!
Love the transfer stats relic and the fast forward option in endless mode. Wish I could choose my own relics to try to push the endless run as far as possible. Thanks for the good times.
Bug report: Injector that has inherited the Artificer trait shows “triggered” text more than once.
In this situation, there was a lot going on. The screenshot includes the Reliquary modifiers in play, and these may have something to do with it. Or maybe it’s some lingering Artificer stuff…?
I recruited the Injector while the Artificer was in the lineup, so that buffing trait was inherited. What seemed to happen was that the trait triggered as intended for the first recruitment that occurred after the Injector was in the party, and the second time a new Follower was recruited, the flash animation appeared round the Injector, but I don’t think the +1 buff was applied (I think I had recruited that Sanctuary).
After that second trigger, I took a look at the Injector’s information and the second “(Triggered)” notification was there.
Sorry, I don’t do Discord or I would be posting notes like this on there. :)
Appreciate the report! That's super weird (especially considering the code is replacing the original trait text with a different version of the text with (triggered) at the end, rather than just adding "(triggered)" at the end...) And I assume you also used a birthing stone to change the injector's implicit trait before the second time its artificer trait is (maybe) triggered?
Yep, I can confirm I used the Birthing Stone on the Injector. Unfortunately I can’t confirm that the Birthing Stone change was made between trigger-ings of the buff in question.
Incredibly cool concept, very well excecute, my only feedback is that the game could stand to be longer and more complex. Right now, it dodn't take long to slay the dragon
very cool update. I like the journal and other new things. Negative aspect is very interesting and i like how the new follower is comboing with incubator (pls dont change that)
Bug report: web version.
I’ve noticed some issues related to the Lightkeeper. When triggering multiple buffs on itself due to other followers’ start-of-combat effects, the buffs wouldn’t occur, and when it did it did not occur properly.
I had augmented the Lightkeeper with an Artificer (so its buff was increased to +2/+2). The buff would only grant a one-time +1 attack bonus, even though several other followers had start-of-combat effects (in the attached screen shot, there were three separate followers that ought to trigger this).
Later in the same game, the Lightkeeper would create duplicates of itself, and those duplicates would only increase their attack bonus by 1, and their health would not be increased with the buff.
Including a screen shot of the first instance. There may be some connection to this behaviour along with the use of the Reliquary, which is also detailed in the screenshot.
Meanwhile… Looking forward to seeing your success on Steam. :)
y'know what. maze is now the new annoying endless mode thing after palisade got fired. i think we can't fix this problem so we should go back to putting multiple hunt bosses in a single depth again :D
This game is insanely addictive and always presents a novel challenge which makes it so highly replayable. I am here to brag, although I am sure some have went higher, but I finally made it to Level 96 with the team pictured. Thank you again for a wonderful gaming experience.
Love the new updates, like speed and Journal. Hands down one of the best games out there! I have got very little done in my real life since the updates. LOL Another brag...here is my latest:
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I feel like some kind of additional modifier like a relic or something would really improve the starting run experience. Until delve 8 or so every run is just a routine and gets 1/2 mins of it over and over doing runs really starts to add up
My dancer is changing location between fights even though I'm not against the maze?
For context, i have 2 mirrored ritualists and a beekeeper. Maybe all the units are messing it up?
I lost because I didn't realise my triple charged dancer went behind my seeker for some reason.
Hmmm that sounds really strange...was the dancer changing position on every fight or it only happened once?
The archivist does not appear to do anything, or I'm not understanding it.
I bought a strength potion, no additiona +1/2; I gained temp bonuses, permanent bonuses, none added on.
It'll only trigger when a follower's combat traits (the text that shows up when you click on them) are changed! Such as when an aspect or birthing stone is used on them
duelist go brrrrrr. sad i didn't save the screen shot when it was 1,500+ attack !!! i forget the support's name but the laser that doubles HP of the card behind it + duelist with stat doubling trait = a back slot BEAST
obsessed with this game btw
Really great game, simple but the graphics, sounds and music make up for it. My only problem is that I wish I could order my followers.
You could! Use right click!
You can haha. It's one of the core parts of the game!
Faith is power, use it well.
Current record is depth 70 with reaper and aspiring aspects
Wonderful Game. would be nice if we can reorder followers before battle
You can use right click to order them!
Bug report: web version. Sculptor that’s been previously buffed by the Artificer creates only one Sculpture with the appropriate stats. The first of the two Sculptures has the original 2/4 stats, while the second that’s created has the accurate 3/5 stats. Cost to spawn the two Sculptures is accurate. I’ve been able to reproduce this consistently.
The screenshot below shows this, with the inaccurate stats highlighted in yellow. Note that the second Sculpture has been buffed by the adjacent Medic (sorry I hadn’t caught the screenshot before this).
Based on my previous note regarding the Lightkeeper, I suspect the Artificer doesn’t buff everything it ought to, and seems like there’s a lot of different variables to update based on the different Followers now in the available assortment. Good luck tracking them all…! ;)
Logged into itch to post this comment/report, then lost my game…! Oh, the humanity… :-D
Got it! You are right about artificer: it's not a variable and we are just making new followers for artificered versions. It's really easy to miss stuff here and there!
Bom jogo! Espero ver finalizado! Parabens!
Amazing game. I defeated the dragon. Impressive mechanics.
Amazing game! One thing I noticed is that Raven only does 3 random damage when Herald is triggered, regardless of the number of supports. Is this supposed to be the case?
Hmmm it shouldn't be..I'll investigate!
Loving the game! Have been for a while now. I just have a problem with the maze. Encountering it as a hunt pre-boss and encountering it twice as a random enemy in endless mode caused me to lose all 5 core health. It managed to move a follower into the worst possible position both times. Just feels bad losing an entire run to bad luck.
Hi,
Hopefully this it not too nitpicky:
I think a decent QoL improvement would be to prevent the "permanent stats bonuses" (e.g. the hoarder) from applying to summoned creatures.
Happened twice:
- I got a hoarder with the tentacle summon, and quite a few of those bonuses were wasted on the temporary tentacle XD.
- I also got the Sanctuary Tree and it gave the bonus to the summon of the self summoning hound...
That's intended! Summons has anti-synergy with random buff, although often there are things you can do to circumvent it (i.e. make sure sanctuary triggers before anything is summoned!)
Understandable, thanks for the explanation.
In that case, some form of warning might be worth adding to clarify that risk
---
Btw, The Artificer aspect only works on numeric values, correct ?
- I would interpret this to mean that does nothing if no number appears in the aspect description, e.g. the hound and the obelisk.
Correct! The only exception is that it also doesn't work on other artificer
Awesome.
---
Btw, The reliquary adds a lot of replayability, great work.
Just in case it hasn't been mentioned: customizable relics would be an amazing feature to test the limits.
This is one of the best free game I've ever played! Excellent gameplay and atmosphere.
But I found a "bug" exploit which allows you to have 9 FOLLOWERS instead of 8!
Requirements : You have the relic who can reroll events. You lost or gave up a boss battle.
When you are in a merchant, lock the +1 follower capacity (If it was here), then reroll the merchant.
If you are lucky, you can have a second +1 follower capacity relic. Buy it. In the next merchand, the locked +1 follower relic is here, and you can take it.
Tadaah! 9 followers.
I'm sure you will fix it (It's too strong), but this was fun!
Love the transfer stats relic and the fast forward option in endless mode. Wish I could choose my own relics to try to push the endless run as far as possible. Thanks for the good times.
The transfer stats relic is awesome.
But there is a hard counter with the "halve the target's HP" enemies...
Bug report: Injector that has inherited the Artificer trait shows “triggered” text more than once.
In this situation, there was a lot going on. The screenshot includes the Reliquary modifiers in play, and these may have something to do with it. Or maybe it’s some lingering Artificer stuff…?
I recruited the Injector while the Artificer was in the lineup, so that buffing trait was inherited. What seemed to happen was that the trait triggered as intended for the first recruitment that occurred after the Injector was in the party, and the second time a new Follower was recruited, the flash animation appeared round the Injector, but I don’t think the +1 buff was applied (I think I had recruited that Sanctuary).
After that second trigger, I took a look at the Injector’s information and the second “(Triggered)” notification was there.
Sorry, I don’t do Discord or I would be posting notes like this on there. :)
Appreciate the report! That's super weird (especially considering the code is replacing the original trait text with a different version of the text with (triggered) at the end, rather than just adding "(triggered)" at the end...) And I assume you also used a birthing stone to change the injector's implicit trait before the second time its artificer trait is (maybe) triggered?
Yep, I can confirm I used the Birthing Stone on the Injector. Unfortunately I can’t confirm that the Birthing Stone change was made between trigger-ings of the buff in question.
Incredibly cool concept, very well excecute, my only feedback is that the game could stand to be longer and more complex. Right now, it dodn't take long to slay the dragon
The intention is that normal run is like a tutorial, and the "real" game is in reliquary or endless mode!
very cool update. I like the journal and other new things. Negative aspect is very interesting and i like how the new follower is comboing with incubator (pls dont change that)
Having lots of fun with the Sandbat…! Those Hollow Followers are real soldiers. :)
Bug report: web version. I’ve noticed some issues related to the Lightkeeper. When triggering multiple buffs on itself due to other followers’ start-of-combat effects, the buffs wouldn’t occur, and when it did it did not occur properly.
I had augmented the Lightkeeper with an Artificer (so its buff was increased to +2/+2). The buff would only grant a one-time +1 attack bonus, even though several other followers had start-of-combat effects (in the attached screen shot, there were three separate followers that ought to trigger this).
Later in the same game, the Lightkeeper would create duplicates of itself, and those duplicates would only increase their attack bonus by 1, and their health would not be increased with the buff.
Including a screen shot of the first instance. There may be some connection to this behaviour along with the use of the Reliquary, which is also detailed in the screenshot.
Meanwhile… Looking forward to seeing your success on Steam. :)
Turns out artificer-ed lightkeeper is not set up correctly. Appreciate the report!
y'know what. maze is now the new annoying endless mode thing after palisade got fired. i think we can't fix this problem so we should go back to putting multiple hunt bosses in a single depth again :D
staircase is the bane of all runs
It would probably take days to get to this level without speedhack XD
Official 10x speed next update \o/
This game is insanely addictive and always presents a novel challenge which makes it so highly replayable. I am here to brag, although I am sure some have went higher, but I finally made it to Level 96 with the team pictured. Thank you again for a wonderful gaming experience.
Love the new updates, like speed and Journal. Hands down one of the best games out there! I have got very little done in my real life since the updates. LOL Another brag...here is my latest:
all it took was one staircase, that gladiator had like 144 health and the middle hollow guy had aspiring. :(