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Hi, first I'd just like to say that I've been following this game since about the very start and I loved this game.

I'd like to report on a bug I found with the web version. The main idea of my build was to keep reviving Beekeepers so that the Reclaimer (+1/+2 whenever a follower dies) can keep growing exponentially, since the Bees that Beekeepers create will revive with Incarnator (Revive all followers with 1 health). I also added a Hellhound (Forgot the name, the ability is to repeat all dead follower's dead effects) to make the Reclaimer grow even faster.

Obviously with this build battles will take a long time. When I'm on depth 114, the game just got stuck, the followers aren't attacking. It was just as if I pressed the pause button. I tried turning off the 2x speed (yes I have 2x speed on all the time, even when I fast forward) and pausing, but it yielded no results. I finally had to quit the run, which is pretty frustrating for it's pretty hard to create such a build.

The complete list of my build is as follows for reference.

Mirroring Incarnator

Mirroring Incarnator

Obelisk

Mirroring Beekeeper (Enhanced by Artificer)

Fractured Beekeeper (Copied the ability of the Hellhound)

Fractured Beekeeper (Copied the ability of the Incarnator)

Hellhound

Adaptive Reclaimer (Enhanced by Artificer)

Yep! Unfortunately on the current build there is a bug that'll freeze the game when the 51st follower attacks or is attacked. We already made the fix and will push it with the next update!

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Loved this game! Spent so many hours trying to break it and finally did it with this deck:


The adaptive-dueslists/familiar combo raises that stats exponentially. 
The mirroring dancers let the duelist attack 11 times in one go. Any sort of enemy is obliterated in 2 to 3 waves max. 

My only concern was the maze.
To keep the duelist and familiar adjacent, I added another familiar so at least one remains adjacent if other one is jumbled.
I added a revive on death aspect to duelist, so it always spawns at the back even if it is jumbled. 
The mirroring incarnator was insurance. Never ever got to use it once.

Safe to say this could go endlessly.

Minor bugs:

1. I had 3 mirror aspects on the incarnator. But it only mirrors twice. Not sure if this was intentional. 

2. Attack one additional time does not stack if you can add more than one aspects.

3. During a battle with the loenly witch, the duelist suddenly died sometime after reviving at the end. The witch had some 3600 health, which took me half an hour to kill her lol

P.S: I love the background music! Is it custom-made or a publicly available? I would love to use this or something similar in my game.

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Enjoyed the game a lot! During my final battle with dragon Obelisk + Barrier made my main tank 8/68 and on each hit he deal 3 random damage (+3 by turret) and give only last +1/+1 so after his death my final warrior was 27/27. Absolute cinema :)

Also my great respect to the artist: the artstyle is awesome!

hmm. my run's going so well.. maybe i buy a corrupted soul here and just put it on my expendable unit

<<Upon Death, Consume 2 Faith>>

WAIT WAIT HOLD UP WE CAN TALK ABOUT THIS

Really enjoyed playing this. Very cool synergies and unique effects. 

Got to 110. Dragoon using Shattered Aspect to pick up the Paladin ability so everyone's damage is reduced to 1, and a the rest of the hand is supports. Obelisk and Shield to quadruple health, obelisk and Shelter for +2/+2 every combat, Noble for another +1/+1, Charged for double attack and Prismatic for triple damage. The only things it had trouble with were Black Knights (halve your health) and some of the bosses. It would be equally effectve to use a Paladin with Shattered Aspect picking up the Dragoon ability. 

Before this point, I was carried through most of the main game by a Stinger with the Shield/Obelisk setup. Immediate counterattack with random damage equal to remaining health + quadruple health. Comfortably defeated the Dragon on the first encounter while the Dragoon setup was still in the early stages of coming online.

Update: got to 186 before the game crashed. Modified version of the strategy using the Stinger with Shattered Aspect to pick up both Dragoon and Paladin and a bunch of Shelters to keep the stats pumping up. Random damage fails against Lonely Witch but regular damage is sufficient to keep going, though it takes a while to chip through the massive health bars. The build would probably have eventually failed against Black Knights spawning too far in the hand and halving health enough times that regular attacks could chip through it, but I think it would have managed to get to 250 or so if the game hadn't crashed.

I LOVE THIS GAME

This was a funny one

Full comp: On the left of Adaptative Duelist all have Summon 1/1 copy, the Duelist have Gain double stats and Charging Familiar Double attack. I only lost to False Sun, Maze and random enemies who maze  Duelist or Familiar. 

The idea is to save the exponential growth of the Duelist on the Familiar.

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in the holder of place, straight-up sculptin' it. and by it. haha. well, let's just say. my followrs

This game is really fun and very addicting, cann't wait to see what else there will be when it's fully out. Evil Dragons, ragtag team, and a card game style Sounds fun



here i was thinking this was some top tier dmg til i read the recent comments HAHA.

Haha, from the beginning I wanted to put one next to the other next to Prospector, but it turns out that the game doesn't recognize it because the game can't handle it.

Death to the maze.

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i,v just had a great super lategame run and i Wana share with damage record ( which i think is preety big) - 6.23 x e+13 (62 trilion atack!!) . Also, two technical issues with scout: once i got scout and incubator and reroled very hard (like 100 times )to find specific combination and after this,  game horrendusly slowed down. luckily after painful 30 minutes it came back to Normal, but it was very bad at first, and secondally, i used this new trinket (dont remember the name) that sholud renew all my one time abilities. I had scout and it didnt work at him - is it intendent?

I haven't get to it yet but there's definitely some bugs on recruit effects interacting with looper/injector.

As for the lag, I wonder if it's because the game will only delete 1 card every second; with that much rerolls and fast forwarded combat, maybe the game is generating more cards than it can delete and causing the lag hmmm...

how did you do this

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