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Loved this game! Spent so many hours trying to break it and finally did it with this deck:


The adaptive-dueslists/familiar combo raises that stats exponentially. 
The mirroring dancers let the duelist attack 11 times in one go. Any sort of enemy is obliterated in 2 to 3 waves max. 

My only concern was the maze.
To keep the duelist and familiar adjacent, I added another familiar so at least one remains adjacent if other one is jumbled.
I added a revive on death aspect to duelist, so it always spawns at the back even if it is jumbled. 
The mirroring incarnator was insurance. Never ever got to use it once.

Safe to say this could go endlessly.

Minor bugs:

1. I had 3 mirror aspects on the incarnator. But it only mirrors twice. Not sure if this was intentional. 

2. Attack one additional time does not stack if you can add more than one aspects.

3. During a battle with the loenly witch, the duelist suddenly died sometime after reviving at the end. The witch had some 3600 health, which took me half an hour to kill her lol

P.S: I love the background music! Is it custom-made or a publicly available? I would love to use this or something similar in my game.

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Enjoyed the game a lot! During my final battle with dragon Obelisk + Barrier made my main tank 8/68 and on each hit he deal 3 random damage (+3 by turret) and give only last +1/+1 so after his death my final warrior was 27/27. Absolute cinema :)

Also my great respect to the artist: the artstyle is awesome!

hmm. my run's going so well.. maybe i buy a corrupted soul here and just put it on my expendable unit

<<Upon Death, Consume 2 Faith>>

WAIT WAIT HOLD UP WE CAN TALK ABOUT THIS

Really enjoyed playing this. Very cool synergies and unique effects. 

Got to 110. Dragoon using Shattered Aspect to pick up the Paladin ability so everyone's damage is reduced to 1, and a the rest of the hand is supports. Obelisk and Shield to quadruple health, obelisk and Shelter for +2/+2 every combat, Noble for another +1/+1, Charged for double attack and Prismatic for triple damage. The only things it had trouble with were Black Knights (halve your health) and some of the bosses. It would be equally effectve to use a Paladin with Shattered Aspect picking up the Dragoon ability. 

Before this point, I was carried through most of the main game by a Stinger with the Shield/Obelisk setup. Immediate counterattack with random damage equal to remaining health + quadruple health. Comfortably defeated the Dragon on the first encounter while the Dragoon setup was still in the early stages of coming online.

Update: got to 186 before the game crashed. Modified version of the strategy using the Stinger with Shattered Aspect to pick up both Dragoon and Paladin and a bunch of Shelters to keep the stats pumping up. Random damage fails against Lonely Witch but regular damage is sufficient to keep going, though it takes a while to chip through the massive health bars. The build would probably have eventually failed against Black Knights spawning too far in the hand and halving health enough times that regular attacks could chip through it, but I think it would have managed to get to 250 or so if the game hadn't crashed.

I LOVE THIS GAME

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