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adjucator first attack didnt attacked the last follower instead just attacked on the front(dont know it it supossed the first attack to be in the front or is just a bug)

yep that's a bug

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after 160, there is no shop and all encounters got was 2 veriants of firework master.

201 is drakknight but i can't pass it without crashing the game lol.

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I already loved the other prototype, I couldn't believe I would like this one so much more, but here I am, putting hours and hours on it. One of my favourite card games (those are cards, right?), and my favourite auto battler for sure.
I just wish I could activate x4 / x8 speed, because I'd really like to just test a huge amount of comps and strategies in less time (the beginning of the game, and the "travels" between depths feel a little sluggish).

yeah game speed is way too slow still.

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I'm trying to make a absurd Hound build that I'll call Bring Dudes.

Prospector Obelisk

Vanguard Hound

Mirroring Hound

HellHound Hound

Mirroring Hound

Incarnator

Adaptive whatever that dude name is, that gets 1+/2+ for every dead unit (2+ Artificer'd)

Familiar Crow


Physically probable, but statistically impossible.

 Although it would be nice to have a like challenge run where you can build multiple parts of your team. Instead of just leaving after you buy one item.

i realy appreciate that such good game is free and playable in the browser

Im suprised how well this game is made because there is so much good strats and game is very replayable

i have just a tiny suggetion:make a list of what followers/aspects you have encoutered so far through the playthroughs.

it would help remember what followers/aspects are in the game.

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So, lore speculation, what are we, the player? The "core health" mechanic is rather esoteric, and the fact that we can't fight is also strange. plus, the fact all of our followers revive on death after each excision, even though the only other way to do that is with a Incarnator and even that can't fully restore someones health. and also I should mention that our followers are extremely loyal and don't seem to mind being killed or replaced. none of it made sense of me, until I remebered that the Adjudicator of the Hunt called us a "traitor". So, basically, my theory is that we are a boss monster that enthralls other followers, like the Fireworks Master or the False Sun, and we have abadoned the dragon to maraude across these wastes. Maybe we're like a "Core of False Hope". 

on a unrelated note, It would be cool if there was a small random chance that instead of the normal encounter you'd fight your team from a previous run at that depth, with a "core" at the back that has zero attack and health equal to your core health from the last run.

I finally made the ultimate build with scaling and stupid amounts of damage. The number is too big and it crashed. Just a suggestion but i dont think crow needs to display more than 100 arrows, just cut off the loop after 100 count.

Nice one :).

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tried the desktop version instead of the web version, it crashed. Will be waiting for the update =).

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I got to lvl 180, then manually exited the game (with still 3 core health remaining and strength to do another cca 10 levels I think). Combats got quite lengthy:
- Although Crow is much faster than in previous versions, it still took few minutes to resolve attack 5k.
- Since lvl cca 160, enemies stopped to scale exponentially...why?
- Also shops stopped appearing after lvl cca 160...I was still looking for one specific follower :).

Except the last lengthy levels, it was very enjoyable run :).

Appreciate the report! That's a lot of things going wrong and I have no idea why any of them are happening...but also I'm kinda surprised the game didn't just explode at that depth.

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2 core health(from 50-106)

vanguard speaker(i will explain if asked)

mirroring speaker

seeking obelisk

mirroring beekeeper

incubating hound

charging reaper(75/78)

charging familiar(102/103)

seeking incarnator(wanted to put mirroring aspect into this)

;lost on depth 106 by hobgoblin,this first was gonna be a faith build but after it was leaning towards a summon build turning into a mix of faith/summon build (only got incarnator on deapth 90)

there where sometimes though where hound was incubating more than it should when near obelisk it was making 6 summons(4 tentancles and 2 hounds)but sometimes it would spawn a "extra" tentacle for some reason.

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Thanks for at great game, and great update with endless mode :) 

I experienced that the game just stopped at lvl 122. I had a summon heavy build but it seemed to have worked fine on other floors and I don's see anything particular that happened to have triggered a complete freeze of the game (played it just in the browser). 

The game was just frozen at this point and more attacks happened. It was still possible to click toggle buttons (2x speed, and pause, but they did not do anything).  

This was the comp, The first dog, was adapted with the bee keeper, the gate with summon 1/1 copy, and the last dog adapted with trigger all on death effects.  (the remainder were just double stats) 

If I remember correctly the time it froze it was only going through the first revive cycle, and in previous battles it had managed at least two. Of course it was slow looping trough all the dead bees at time, but this time it just completely stopped attacking. 

Noted; appreciated the reported. Yeah there is possibly a bug related to having too many followers created and destroyed throughout a run, but I have yet to identify it...

got to 71 depth without Incarnator. I think there should be a no-incarnator infinite challenge

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Hopefully reliquary will be able to fulfill the role of this kind of challenges...

just barelly did better with a 73.

why my mirroring familiar only get one of the stat buffs?

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Yes. Currently familiar can't trigger each other. It's mostly a technical constraint.

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just a ideia for a aspect:defensive aspect take -1 damage from all sources of damage(cost:10)

 ideia for enemys:every depth has a chance to have a enemy with a random trait.

just a question do you pretend to put other languages or just stick with as it is?

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my summon build: (depth:94) from left to right

mirroring flagbearer;

mirroring beekeeper(2/5);

incubating hound(1/8);

leading hound;

adaptive familar;

adaptive reclaimer;

and two incarnator; :) (forgot to printi)

i losed cuz mazed appeared and shuffled my troops

just one question:there was a moment(other run) where hound was supposed to gain stat from the flabearer but it gained nothing was it caused it losed -2 attack from other troop?

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Yes. Chaser can lower someone's attack damage to below 0.

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Hi, I got some additional feedback:

- When I have Aspiring Prospector, its attack boost at the start of the combat doesn't increase attack of non-adjacent Familiars - but Prospector should be adjacent to all, so he should boost all Familiars I think.

- When I have a Crow with high attack (4300, see screenshot), random damage dealing becomes extremely slow (like 2-3 arrows / second), and the game is unplayable. I suggest changing the mechanics of random damage dealing, for example like this: There can be maximum of 30 (or choose other quantity) arrows from one source. Damage of these arrows will be be approximately [Attack/30] (their sum will be Crow attack). For example if Crow attack is 40, first 10 arrows will do 2 damage and next 20 arrows will do 1 damage. If attack is 300, there will be 30 arrows with 10 damage. For attack <= 30 nothing changes.
Edit: With this change there can be an imbalance with that enemy which takes only one damage at a time - crow won't be so effective against it.

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yeah i did a run with crown too(300 dmg) and it takes a while even in low amount of damages worse when with the follower that let the next follower attack in its place.

Very cool autobattler

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