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(+1)

An endless mode with the HP and damage of the enemies doubling just on repeat and a hard mode without any lives would be nice.

(+1)

a great game, there is a glitch worth noting though: when taking a totem and assigning it to someone who already has it, the game will take your faith and let you do it like it was valid, but it doesn't stack

(+2)

If you are talking about aspect, then yes: they won't stack but the new aspect will replace the older one! We received a lot of complaints on this so will definitely add a more explicit/noticeable warning on a later update!

I realized that after posting, but I think you should probably be prevented from adding another of the same totem onto someone

Why?  Archivists are weak enough as-is, they don't need another nerf.

prevent it *unless you have an archivist*, then. as a new player I made the mistake of taking a totem one of my hunters already had and putting on them, thinking it would stack, and lost a good chunk of faith without realizing I'd made a mistake until the next fight.

Valid suggestion! If a big warning sign is implemented and it still can't sufficiently inform players aspect can't stack, then maybe we should just disable applying duplicated aspect. But doing that will certainly make the game less intuitive and make some effects weird (like archivists, or "the next aspect will have double the effect" -- this one not in the game yet). But hopefully a big warning sign can solve everything!

yeah, that'd probably do it

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really nice game, good balance. the fact u can fight the boss again after losing once is a really nice touch. managed to try different builds. the art colour schema that hints to the unit’s effects is great.

(1 edit) (+1)

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medic + prospector + goblin + brawler can really make a stable chain of health and damage gain. managed to keep 5/5 core and defeat the dragon.

Gorgeous rework, well done!! Love the way bosses make you think. I wish certain modifiers (attack 2x, +1/1 per round) weren't *so* strong they warped the game around themselves, but that's what you get at the top of the curve, I guess? Looking forward to seeing what new challenges you come up with :)

The support that gives summons +2/+2 (in description) only gives +1/+1


A surrender option would be useful in certain scenarios.  I got into a weird setup with the witch where I kept on getting hp but I couldn't do any damage to her so it was locked in a near stalemate. 

(+1)

Amazing. Loved the original version and will play the heck out of this one.

Might be worth making the warning a bit more explicit when you try to replace a trait? I lost my first run because I accidentally overwrote a trait with a new one. It's a learning experience, I guess.

(3 edits)

Omg I'm so happy but I just accidentally ended a run at depth 45 cause I didn't know escape would immediately close the game :'( please add a confirm screen before quitting with escape key

Love the new look and the longer gameplay / mechanics!  The modifiers seem super OP they're very fun.   I'm sure I'll be playing this a lot in the near future, thanks for the continued effort!

Wow, what a glow-up!  Probably worth noting that stealing and absorbing stats aren't "gaining" them, as far as the doubling from aspirant is concerned.

Not sure if this is a bug or intentional, but if you line up something like Templar-Familiar-Familiar, the Templar gaining attack will boost the first Familiar, but the first Familiar gaining attack won't trigger the second Familiar.

Also, if a Dancer activates a follower that has an additional attack, the follower will attack once, not twice. Again, could be intentional.

(+1)

The dancer one is intentional, but familiar is not! Will investigate!

(+1)

Man, I remember playing the original when it came out. I'm so glad to see this continue getting updates.

<3

This is so, so good! Can't wait to see where it goes.

Solid game

(+1)

Was fun a bit short.


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