The support that gives summons +2/+2 (in description) only gives +1/+1
A surrender option would be useful in certain scenarios. I got into a weird setup with the witch where I kept on getting hp but I couldn't do any damage to her so it was locked in a near stalemate.
Amazing. Loved the original version and will play the heck out of this one.
Might be worth making the warning a bit more explicit when you try to replace a trait? I lost my first run because I accidentally overwrote a trait with a new one. It's a learning experience, I guess.
Omg I'm so happy but I just accidentally ended a run at depth 45 cause I didn't know escape would immediately close the game :'( please add a confirm screen before quitting with escape key
Love the new look and the longer gameplay / mechanics! The modifiers seem super OP they're very fun. I'm sure I'll be playing this a lot in the near future, thanks for the continued effort!
Not sure if this is a bug or intentional, but if you line up something like Templar-Familiar-Familiar, the Templar gaining attack will boost the first Familiar, but the first Familiar gaining attack won't trigger the second Familiar.
Also, if a Dancer activates a follower that has an additional attack, the follower will attack once, not twice. Again, could be intentional.
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The support that gives summons +2/+2 (in description) only gives +1/+1
A surrender option would be useful in certain scenarios. I got into a weird setup with the witch where I kept on getting hp but I couldn't do any damage to her so it was locked in a near stalemate.
Amazing. Loved the original version and will play the heck out of this one.
Might be worth making the warning a bit more explicit when you try to replace a trait? I lost my first run because I accidentally overwrote a trait with a new one. It's a learning experience, I guess.
Omg I'm so happy but I just accidentally ended a run at depth 45 cause I didn't know escape would immediately close the game :'( please add a confirm screen before quitting with escape key
Love the new look and the longer gameplay / mechanics! The modifiers seem super OP they're very fun. I'm sure I'll be playing this a lot in the near future, thanks for the continued effort!
Wow, what a glow-up! Probably worth noting that stealing and absorbing stats aren't "gaining" them, as far as the doubling from aspirant is concerned.
Not sure if this is a bug or intentional, but if you line up something like Templar-Familiar-Familiar, the Templar gaining attack will boost the first Familiar, but the first Familiar gaining attack won't trigger the second Familiar.
Also, if a Dancer activates a follower that has an additional attack, the follower will attack once, not twice. Again, could be intentional.
The dancer one is intentional, but familiar is not! Will investigate!
Man, I remember playing the original when it came out. I'm so glad to see this continue getting updates.
<3
This is so, so good! Can't wait to see where it goes.
Solid game
Was fun a bit short.